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#1
Development Corner / Re: Using VST3 plug-ins with O...
Last post by Saga Musix - Yesterday at 12:21:48
No, OpenMPT never automatically scanned for plugins on startup. It would verify that plugins are still present, which might take a while and thus show a dialog if a lot of plugins are registered. But new plugins are only added when you explicitly add them in the plugin selection dialog. The VST plugin path specified in the setup dialog is used as the default path for this, but this path is never scanned automatically for plugins.
#2
Development Corner / Re: Using VST3 plug-ins with O...
Last post by Schmitty2005 - Yesterday at 12:18:11
Has the behavior changed for scanning plug-ins ?  I remember being able to add a path, then new plugins were scanned for on restart.  It seems like the path settings are not getting saved properly either.   

Unless I am forgetting about a setting.....


#3
Development Corner / Re: Using VST3 plug-ins with O...
Last post by Saga Musix - October 03, 2024, 08:57:19
I would suggest as a first step to try to load the same plugins into a host again where you are confident they should work. I was unable to get them to work either when I simply downloaded the older versions and I think that might be because I did not actually have a license associated with those plugins, so they simply failed to load.
If that works, you could try going back to older test versions at https://builds.openmpt.org/builds/ and check if you can find the latest version that still loads them.
#4
Development Corner / Re: Using VST3 plug-ins with O...
Last post by Schmitty2005 - October 02, 2024, 22:26:22
I have downloaded the latest development build -r21781 TEST amd64, and I have been unable to get the Waves Instruments to show up.

I am not certain if there is something I did not scan, or if they now do not load properly.  The last time I got them to load was with an older version that was around when I posted that all was working properly except the 'speaker' icon was showing instead of the 'synth' icon showing.

Any suggestions ?

I have scanned all the Waves plugins Version folders, and they cannot be found.

I have scanned all the folders with the .bundle files and they are not there.

Is there something else I am not scanning correctly ?


#5
Help and Questions / Re: Is multi-channel VST input...
Last post by Saga Musix - October 02, 2024, 21:13:48
Thanks, you can leave a donation via https://openmpt.org/donate which is used to cover our hosting and code signing costs.
#6
Help and Questions / Re: Is multi-channel VST input...
Last post by chr15m - October 02, 2024, 15:21:33
Ah ok, yes a solution which allows that simplest input routing would be awesome!

BTW is there any way to sponsor your work? I am using OpenMPT every week to write music and I believe in supporting the software I use regularly.
#7
Help and Questions / Re: Is multi-channel VST input...
Last post by Saga Musix - October 02, 2024, 14:27:28
Currently this is not possible, apart from going through some "host-inside-VST" solution (I think energyXT has been brought up a couple of times in the forum to accomplish this but I cannot vouch for it). I do have some unfinished code that would allow for arbitrary input routing, though there are still a few open questions. I initially wanted to finish this code in the context of more complex modular graph routing, but it might make sense to take things a bit easier and just have this part of the feature available before the other stuff happens (which is potentially never).
#8
Help and Questions / Is multi-channel VST input pos...
Last post by chr15m - October 02, 2024, 11:24:55
Some VSTs are able to take more than 2 channels as input. I can't seem to get it working with OpenMPT, but it may be the plugin I am using. If it does work, how are the channels divided up? I guess what would be ideal (for me) is if e.g. the first source going into the VST goes to the first two channels, then the next source goes into the next two channels, and so on.
#9
Help and Questions / Re: Question about Offset, Hig...
Last post by Saga Musix - October 01, 2024, 13:53:16
Maybe just as a complementary hint that works well with beat slicing: You can set up cue points in your sample at the offsets where you want to play the sample from (typically individual drum beats) and then right-click and choose "slice at cue points". Then map the sliced samples to different keys of the same instrument. That way you can trigger different parts of the beat just by using different notes across the keyboard. I use this technique frequently to slice Amen breaks, for example in this track you can see it in action: https://forum.openmpt.org/index.php?topic=7225.0
#10
Help and Questions / Re: Question about Offset, Hig...
Last post by blast_thickneck - October 01, 2024, 08:55:23
Alright it does seem I have to get used to it also use the High Offset + Sample Cue combo too which kinda seems obvious in hindsight? Anyway thanks for answering I'll leave it unmarked for a little more if anyone has any tips on break manipulation stuff in OpenMPT and then mark as solved. Thanks!