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#91
Help and Questions / Re: Question about Samples and...
Last post by Saga Musix - August 07, 2024, 18:15:50
The reason is - as most times - historic. My best guess why Impulse Tracker (and its IT format and as a result, OpenMPT's MPTM format which is just IT with additional features) had a sample mode is to retain compatibility with the S3M format as closely as possible, because it was originally meant to be a pure Scream Tracker 3 clone. Instruments were added later in the process, and since they increase memory consumption and playback complexity, they were probably thought of as optional features of the IT format. That's also the main advantage today, e.g. when making music for a demo or a game it allows you to create slightly smaller files and allows a less complex IT player to be used, if the size constraints require that.

I guess it could make sense to enable instrument mode in newly created MPTM files, and maybe also IT files. However, since converting a module from sample mode to instrument mode is done with just a single click, I'm not sure if it is necessary. Sample mode is also easier to understand, so especially for beginners it can make sense to start out in sample mode and only start exploring the features of instruments once they are ready for it (that's pretty much how I started tracking in ModPlug).
#92
Help and Questions / Re: Question about Samples and...
Last post by n0cturn - August 07, 2024, 17:33:11
I still get confused with the whole sample/instrument thing, I don't know why its a thing at all, why not automatically use samples as instruments? what is the advantage of just using a sample without the instrument setting active?

You can duplicate the instrument so you get another instrument using the same sample that you can have different settings for.
#93
Help and Questions / Re: Question about Samples and...
Last post by Suumar-21-Taw - August 07, 2024, 15:19:57
.MOD and .S3M haven't instrument,but using samples alone may be a bit difficult.
Using sample maps is better.
#94
Help and Questions / Re: Question about Samples and...
Last post by Saga Musix - August 07, 2024, 07:35:13
Instruments are a layer on top of samples, but there doesn't need to be a 1-to-1 correspondence between them. When you create your first instrument, OpenMPT will ask you whether you want to convert all existing samples to instruments, which you should answer with "yes", otherwise you have to recreate all instruments manually. Unfortunately there is currently no way of doing this retroactively with a single click, so if you still have a copy of the track without any instruments, the easiest solution would be to go back to that copy, convert to instruments and this time choose "yes" when asked whether to convert samples to instruments.
#95
Help and Questions / Question about Samples and Ins...
Last post by blast_thickneck - August 07, 2024, 00:16:22
Can samples and instruments be used at the same time? I was making a song and using a sample, then created an instrument to use all the envelope stuff, but afterwards not only did the instrument take the place of the sample I was using, but also the sample couldn't be selected anymore. Do I have to turn every sample into an instrument to make use of it once an instrument has been created or is there a way to use samples again alongside the instruments? Thanks in advance.
#96
Development Corner / Re: Using VST3 plug-ins with O...
Last post by Saga Musix - August 06, 2024, 07:19:34
Latest test builds can always be obtained from https://builds.openmpt.org/ - alternatively you can update your main OpenMPT installation by setting the update channel to "Development" instead of "Release".
#97
Development Corner / Re: Using VST3 plug-ins with O...
Last post by Schmitty2005 - August 06, 2024, 01:48:04
Quote from: Saga Musix on August 04, 2024, 22:07:35As of r21326 (OpenMPT 1.32.00.22), there is support for VST2 shell plugins.

This is excellent news!

I would like to give this a try when I have some time, but I had removed Visual Studio from my system a few years ago and cannot install and build because of a lack of HD space.

I have several Waves VST2  shells I could try.

Is there a way to download a pre-built (portable preferably)  version of 1.32.00.22 or greater ?
#98
Development Corner / Re: Using VST3 plug-ins with O...
Last post by Saga Musix - August 05, 2024, 19:01:02
One thing that might turn into a frequently asked question once more people use this: Whenenver a plugin is loaded through a shell plugin, OpenMPT updates its list of plugins that are contained within the shell plugin. Practically this means that if you have two VST3s A and B, and you decide to remove A from OpenMPT's plugin list, it will get re-added as soon as you load plugin B, which may look counter-intuitive at first.
I'm not sure if there's a good way to avoid this - it is of course beneficial that if the shell plugin contains any new plugins that the user sees them without having to do a manual rescan, and I think this convenience is more important than removing potentially unwanted plugins (why do you have the plugin installed if you don't want to see it in your plugin list?).
#99
Free Music Downloads / Re: (Experimental) Somnium (mp...
Last post by Vojvodinosaurus - August 05, 2024, 08:38:11
sounds like a 90s scifi/industrial video game ost
#100
Free Music Downloads / (Experimental) Somnium (mp3)
Last post by n0cturn - August 05, 2024, 05:36:38
Just another of my weird tunes. Somnium is latin for 'the dream'

https://drive.google.com/file/d/1oNLvKkmalg-3yfWHRukHToEzWwAlE3IL/view?usp=sharing