Recent Posts

Pages: 1 ... 8 9 [10]
91
General Chatter / Re: Dealing with the music originality issue
« Last post by REDrangeDal on November 10, 2018, 17:14:59 »
We create things basing on what we have already seen, so to make something unique, one needs to introduce themselves to a wide gamut of things, possibly a bit less popular. Okay that was obvious. Also, remember that uniqueness is somewhat relative, it depends on what your intended audience knows and what it craves. They may wish for a revival of something. It means uniqueness isn’t a goal in itself, or it is a goal, but it’s hard to determine uniqueness in what, specifically, is desired. So don’t worry too much.

In these days it's really hard to make a completely unique song, but not hard to make different songs with different samples. What I know for sure is that every artist has it's influences, so making a truly original song is not really that possible, because there are millions of songs in this world, or even more, and also there are many genres of music, like rock, dance, vaporware, hip-hop and others, as well as unknown genres like Danger Music, NintendoCore and others that I haven't heard of them, and everyone has it's own tastes, but up to some limit.


I personally think, today there’s a possibility to find an audience for almost everything, it maybe just takes a bit of luck? And even your first attempts could find a liking of many.

Also maybe there’s use to randomize your process to some measure. It would disturb your habits and could show you strange new stuff. Some people are fond of an Oblique strategies-like deck, personally I don’t know, but it seems it could equally apply to writing, drawing etc.; a Tarot deck may be funny to apply. Someone throws dice, someone asks friends or reads a random word from a book.

Making music with the help of a randomized harmonic rhythm or drum rhythm is something valuable when the artists need some inspiration or some musical direction, at last that's what I think of when I don't have a good idea, because every artist has it's musical roots, that were taken from more different songs or some sound sources, so taking some musical aspects from a random musical source and improving it with other ideas is what I call a original song, but it still might not be fully original, but at least that musical piece wasn't taken from already known rhythms, and it makes me feel better.

What I should note is that there are many softwares that were made for generating music with procedural algorithms and these can be very useful for both experimenting with the combination of sounds and making some new ideas, even if they are bizzare, and also I like and procedural generated rhythms and songs.  :D

Thanks for your advices arseniiv, I appreciate your view regarding of making songs. Next time when I make songs I will not have worries, because each genre has its rules, but I think that rules should not matter that much, because everyone needs more musical variety.  :)
92
General Chatter / Re: Dealing with the music originality issue
« Last post by arseniiv on November 10, 2018, 15:25:03 »
A few trivial advices from someone unexperienced:

We create things basing on what we have already seen, so to make something unique, one needs to introduce themselves to a wide gamut of things, possibly a bit less popular. Okay that was obvious. Also, remember that uniqueness is somewhat relative, it depends on what your intended audience knows and what it craves. They may wish for a revival of something. It means uniqueness isn’t a goal in itself, or it is a goal, but it’s hard to determine uniqueness in what, specifically, is desired. So don’t worry too much.

I personally think, today there’s a possibility to find an audience for almost everything, it maybe just takes a bit of luck? And even your first attempts could find a liking of many.

Also maybe there’s use to randomize your process to some measure. It would disturb your habits and could show you strange new stuff. Some people are fond of an Oblique strategies-like deck, personally I don’t know, but it seems it could equally apply to writing, drawing etc.; a Tarot deck may be funny to apply. Someone throws dice, someone asks friends or reads a random word from a book.
93
General Chatter / Re: Dealing with the music originality issue
« Last post by REDrangeDal on November 10, 2018, 13:28:11 »
Thanks for these suggestions LPChip!  :)

I will try to apply these suggestions for my songs. Also I would like to add that using algorithmic music generators like Fractmus helps when dealing with lack of creativity, even if my samples might not sound really good with certain given procedural generated rhythms, depending on my mood I feel, but I will give more tries and tweaks until I am satisfied with the rhythms.

If there are other suggestions, I would like to hear them, because I like to get advices. The more advices/suggestions, the better will be, not only for me but for everyone.

Also I want to add that images can be helpful when making musical ideas. For making unique images, I use Aphophysis, a special program for making images using fractals, with the help of more options that are simple. The results are really amazing when working more with this program.
94
General Chatter / Re: Dealing with the music originality issue
« Last post by LPChip on November 10, 2018, 12:52:14 »
The first suggestions I can think of is this:

1. Don't care for other music when you start making music. Just make music so you get experience. If it sounds similar to other people's music, that's totally fine. Your goal here is to understand the program fully so you can work quicker.

2. Once you know your way around the music program, make music in other styles too. Don't limit yourself to just one genre. Make music in different genres and even if it is just one song in a genre you really don't like that much, make it your own and find at least 3 genres you feel comfortable in making music in.

3. Try combining a few genres into one song, possibly at the same time to get weird new sounds. You certainly will sound unique and may become your sound.

4. Experiment with things you normally don't hear often in music.

5. Listen to other music than the few you normally listen to, and find out by your own research why this sounds so good, then adapt that in your own music.

6. Every once in a while, repeat this cycle and grow.
95
General Chatter / Dealing with the music originality issue
« Last post by REDrangeDal on November 10, 2018, 12:22:33 »
In this topic, I want to talk about dealing with this common issue that new artists are facing with this problem, including me, because I believe that my songs might be bit similar with other songs.

What I want to say is that I want to prevent such issue, and I would like to hear suggestions before I will start to make more songs.

I already know some useful suggestions by searching on the Internet about how to deal with music plagiarism and there are some solutions that I know, and those are making a chord progression with more notes, changing the tempo, using samples that does sound uncommon to others and sharing with other people my songs/musical creations.

But I think that there might be other options to prevent this issue by searching some websites that are specialized in finding songs with similar chord progressions and other similar musical aspects.

The reason I make this topic is because I have an uneasy felling regarding this issue, and also I'm still beginner at music making, and I would like to hear some suggestions, advices and other things that does solve this issue.
96
General Chatter / Re: I have a sketch for an OpenMPT demo-video
« Last post by arseniiv on November 09, 2018, 22:30:03 »
(Please forgive me I didn’t read the topic thoroughly.)

If one wants to make a video about the good thing, why do it have to gain an official status to be useful? I think it doesn’t. Let a hundred flowers blossom, it’s not needed to select some of them and put in the place presumed unknown to potential new users. (If they already know about OpenMPT, they could find a vid anywhere search-indexed, but if they don’t, there’s only a small count of places a small number of “official” vids can be posted before being frowned upon by communities as rightfully unabashed advertising.) Let videos be where they can be found and discussed, and let them be promoted by their authors and other users, who are many, instead of almost only the devs (to it have an official status), who are precious few.

I’m sure almost all sufficiently agree with this. :)
97
General Chatter / Re: Chip-Pop mastering
« Last post by ASIKWUSpulse on November 09, 2018, 18:55:55 »
6chans? do you mean 6 channels or a tool? if it's a tool, I've never heard of it

EDIT: Saw your answer in the new topic
98
General Chatter / Compressed Samples for 32K Modules
« Last post by Cigsuz n 2 Gay Geek Stoners on November 09, 2018, 14:58:41 »
I think scene and trackers really was about making something with limited means. Which now means a 32k size limit. And is a kind of "keep in touch with roots" thing, unproud and down to the essence.
32K modules, using 6 channels also (avoiding also the need for mastering) and high ratio compressed samples, favoring a lowerbit/3rd order overtone, for drums and chords, and supporting cyclic wavetables for leads, and FM for basses++ would be a completely "32K Scene" thing,  what do you think? Taking the legacy of Scene to its conclusion.

As for compression I think mp3 probably is too phasey, while ogg is better, but a litte too poor with high ratios,  probably a compression scheme more suited towards, drums, chords, etc, with a  saturated lowbit 3rd order sound.

A feature might also be interpolation 0 to X point slider, getting some hifreq from 0 points also. A kind of cyclic wavetable thing, might be switching cyclic waveform every 16th or 32th, and just having a table for this, where one can insert for instace 1,2,2,3 for a simplified wavetable attack waveform, wavetable bodywaveform (two lines), wavetable decay waveform. And more sophisticated stuff.

Getting compressed samples also would mean drums on 32K track aswell, and take it near a perfection of the scene phenomena.

Peace.
99
General Chatter / Re: Chip-Pop mastering
« Last post by Cigsuz n 2 Gay Geek Stoners on November 09, 2018, 14:55:59 »
If you just use 6chans you don´t really need mastering.
100
Development Corner / Re: Modern game soundtrack implementation... ?
« Last post by Saga Musix on November 08, 2018, 08:16:21 »
Quote
I understand OpenMPT is open source, does that mean we'd theoretically be able to use and tweak the program to integrate into future games potentially?
You don't even need to tweak it - libopenmpt gives you a cross-platform module decoder based on the OpenMPT engine. Both OpenMPT and libopenmpt are released under the permissive BSD 3-license which is suitable for integration in commercial products,  but you should of course read and understand the license terms to fully ensure that you are doing the right thing.

I would recommend you to use libopenmpt for decoding rather than FMOD (you can still feed libopenmpt's output into FMOD!) - the reason being that while FMOD was a module player at heart maybe twenty years ago, the module playing parts are now basically just leftovers from back then and I have never found them to be very accurate especially when it comes to IT playback. And MPTM is of course not supported by FMOD.

But if you are going to write any libopenmpt integration code for Unity/C#, we'd be very happy if you shared it with the rest of the world under a permissive license so that we don't have to keep telling other people that no such thing currently exists. ;)

Quote
Would it make any difference using XM vs MPTM?
Legally? No. But MPTM has some features that make it especially interesting for games, such as having more than one pattern sequence ("song") to work with.
Pages: 1 ... 8 9 [10]