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91
That was it. I'll export it as emf then. :)
92
Are you checking the export menu option? According to this help article, EMF should be supported: https://helpx.adobe.com/illustrator/using/exporting-artwork.html
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I'm using the newest version of Adobe Illustrator and I'm afraid the file formats you mentioned are not supported but I can provide you with the original files if that helps.
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Development Corner / Retake on building libopenmpt for iOS
« Last post by florist on April 18, 2018, 06:37:14 »
It's been a year and a half since I last put my finger on OpenMPT iOS integration (originally posted about this at https://forum.openmpt.org/index.php?topic=5695.msg43421#msg43421) - decision for setting the project aside for a while rose from Apple's rather blunt rejection of 4champ from AppStore just when I had an all new and shiny version ready. You can read more about the dispute with Apple and other 4champ development related things on my dev journal at https://sitomani.github.io/4champhttps://github.com/sitomani/openmpt).

Here's some observations that I've made (comments would be appreciated if anyone knows how to work around / mitigate these):

1. premake5 still cannot create iOS projects 
Current official premake5 release is dated 27 August 2017, 269 commits in master since then. I can see from the commit history that on 30 August samsinsane "Added basic iOS support to XCode4" which sounded very promising. However, when I built premake from sources and tried to use the
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system "iOS" command in the lua script, the resulting xcode project still targets Mac OS only. In my forked repository, I've added a build script that modifies the generated xcode project file and explicitly sets
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SDKROOT = iphoneos and removes the fixed target architecture setting to enable xcode to autoselect archs. If someone knows how it is supposed to work with premake5 latest master build, let me know.


2. premake5 generated xcode project does not have correct linking phase configuration

I'm creating libopenmpt-small group with premake, and the lua file seems to have intact links section listing miniz, minimp3 and stb_vorbis libs. However, in the generated xcode project, these libs are only listed under Target Dependencies build phase, and not under Link Binary With Libraries phase. I found some discussion under premake-core github around dependson and links usage&issues with xcode but as long as I read it correctly, links should work a-ok. I guess resolving this would require a deeper look at premake code and reporting to their issue list. For now, I've decided to add the libs to the link phase manually in xcode before running the build.


3. update_svn_version_vs_premake.cmd calls in the openmpt targets fails on xcode builds
My solution is to filter them out with
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filter { "action:vs*" }. Maybe this could be done in the openmpt trunk as well?


4. building the full libopenmpt has more obstacles like missing xcode port under mpg123
For my purposes libopenmpt-small will do, but I recall I managed to build the full lib back in 2016. With the latest code however there is a number of build time errors that would require further adjustments, which mostly are trivial (i.e. tweaking with include paths and adding an include here and there) but for mpg123 it'd require that you pick the xcode port along from https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/ports/ - openmpt repository only has the MSVC++ port. Does that sound feasible to you?


That's all for now - I'm going to working on the 4champ open source version in small chunks, and hopefully getting something usable out later this year that anybody could build locally and run on their own devices. Ultimate goal would be to get the app relisted on AppStore, but it will require getting around the Apple review policy with some trickery that I haven't yet figured out.
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What software are you using to design your artwork in the first place?

As it turns out, even though the SVGs you provide are indeed fine, this format might not be the optimal format for integrating into OpenMPT, because we probably have to convert the SVG to EMF+ for actual use (a conversion which Inkscape apparently cannot do without introducing unbearable artefacts and/or extremely huge files).
It would probably be useful to provide the original native file format of the application in addition (which would be needed to properly support potential future updates to the design anyway), and in particular, if supported, could you export also to .emf (preferably in EMF+ format ("Enhanced Metafile Format Plus Extensions"), but EMF format ("Enhanced Metafile Format") would also work). Might also be called .wmf ("Windows Metafile format"), however, please try to make sure to use the newer EMF versions if at all possible.

Regarding the design, I have nothing to add to what has already been said by others :)
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Sounds like this is the one. Let me update the grey color on everything else so we have a unified look.
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Free Music Downloads / Re: [Synthpop] Meadow at Night (it/ogg)
« Last post by Saga Musix on April 15, 2018, 22:52:21 »
That's a great comparison. ;) Thanks for the listen!
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Free Music Downloads / Re: [Synthpop] Meadow at Night (it/ogg)
« Last post by uncloned on April 15, 2018, 16:45:18 »
Epic sounding! Like the key change, it musically is like a shaft of light.
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Free Music Downloads / Re: [Synthpop] Meadow at Night (it/ogg)
« Last post by Saga Musix on April 12, 2018, 15:22:08 »
Thank you both!
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Free Music Downloads / Re: [Synthpop] Meadow at Night (it/ogg)
« Last post by MiDoRi on April 12, 2018, 10:28:55 »
That was very enjoyable!
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