Recent Posts

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Free Music Downloads / Re: [Electronic] Album: Dance Squad (YouTube)
« Last post by Lo Bellver on August 21, 2019, 02:05:16 »
I'm coming back to this thread with a cover of one of the songs from the Dance Squad album.

Here's the orchestral cover of "Beating A Dead Horse". The song was originally composed using OpenMPT, so I think it belongs to the thread:

https://soundcloud.com/lo-bellver/beating-a-dead-horse-orchestral-cover-enhanced
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General Chatter / Re: Upgrading the upgraded splash screen.
« Last post by WouterVL on August 20, 2019, 21:58:19 »
I updated the design too. This one has full opacity and a rectangular shape so it fits in with modern splash screens. It's easy on the eyes, whilst still looking very pleasing and representing the software very well. I can send the original JPEG to Saga if he wants to add it to OpenMPT. Can't wait to see it in the next update! :D

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Help and Questions / Re: Multi-sampled instruments - Where/how to get them?
« Last post by Fodder on August 20, 2019, 21:54:09 »
Thank you!
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Help and Questions / Re: Multi-sampled instruments - Where/how to get them?
« Last post by Saga Musix on August 20, 2019, 21:50:10 »
Generally they come from the same sources as single samples, but are naturally more work to create. I create all my multi-samples from a variety of hardware synthesizers using Extreme Sample Converter (it can do VST plugins, too). There I export them as SFZ files as that's pretty much the only format that OpenMPT is interoperable with. I'm sure you will find some free SFZ files online but SFZ is also the backing format for many commercial sound libraries (but many of those SFZ files are too complex for OpenMPT to handle), in particular for acoustic instruments.

I also have a large variety of multisamples from hardware synthesizers available at ftp://ftp.untergrund.net/users/sagamusix/samples/
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Help and Questions / Multi-sampled instruments - Where/how to get them? [solved]
« Last post by Fodder on August 20, 2019, 21:43:44 »
Where do I get those instruments that have multiple samples that play at different pitch ranges that help the instrument stay sounding natural even when it goes really high up or down?

I've been seeing them in other project files and idk where people get them. Are they from synthesizers? If so, how would you get an instrument from a synth you own?
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General Chatter / Re: Upgrading the upgraded splash screen.
« Last post by Midori Mizuno on August 20, 2019, 21:14:55 »
To be completely honest, i don't like any of these splash screen propositions, maybe except for the last one which looks alright (https://i.imgur.com/PKcLcqp.gif)

I still don't see the need for doing this, it's reinventing the wheel, and the current one looks professional and streamlined enough. There's nothing intrinsically wrong about it being rectangular.
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General Chatter / Re: Upgrading the upgraded splash screen.
« Last post by LPChip on August 19, 2019, 10:15:28 »
Honestly, I'm with Saga Musix on this one. The current splash screen looks very good, and IMHO does not need another upgrade as of yet.

In fact, adding transparency to the splash screen almost makes the splash screen age 10 to 20 years. Back in the day, you had these weird looking splash screens, but that was then. Nowadays that just looks amateurish (sorry, not meant as an offense).

Like fashion, the looks and what generally is accepted changes over time. Having (semi) transparent splash screens is one of them.

Current fashion would say: Follow the Windows 10 Fluent design. So semi transparency is a go if it blurs whatever is behind it.
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General Chatter / Re: Upgrading the upgraded splash screen.
« Last post by Some1NamedNate on August 19, 2019, 05:35:17 »
What I think you're trying to say is that you want a splash screen that represents not only OpenMPT itself but also making music, that is tracking, in general within OMPT just the old ModPlug Tracker splash.

Better yet, this makes a really good compo just like the example song compos. The top three or four splashes get to be featured in a future release of OpenMPT, of which first place is the default splash. Current splash included. ;)
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If you are interested in procedural generated music (music that interacts with what happens in game), you should check out an indie game developer called Nifflas.

He uses Unity nowadays, and he created his own synthesizer in Unity, so he can have the music interact with what happens in-game. For example, in his latest game Knytt Underground, there is a section that is rhythm based, where you hear and see the music interact with the game very clearly.

Here's one of the examples of his earlier implementations: https://youtu.be/HLA3AekhB3U?t=98 The character is forced to transform every beat. In later puzzles, the puzzles themselves transform their state based on the beat or musical events.

Here is an example of the synth he build for his upcoming project Ondskan: https://www.youtube.com/watch?v=bU8HEQm0zX0. Everything you hear is generated by his synth and as you can see that he presses some buttons, those button presses could be an event in a game just as easily. For example, entering a room could add a synth section or change a parameter. For example, entering a cave could add a delay section to simulate reverb.
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General Chatter / Re: Maybe it's time I said hello?
« Last post by rchrdcrg on August 17, 2019, 16:33:28 »
herodotas' reaction is certainly not representative of our community. Welcome back!
PS: If you haven't done so already, I'd recommend uploading old tracked stuff to sites like ModArchive.org - that's certainly more appropriate for mod music sharing than YouTube.
I'm actually working on that as we speak, but I haven't written pure tracker songs in quite some time. There's a Doom remix I did ages ago on OCRemix that I've uploaded the original .IT to ModArchive... just waiting for approval now. If you wanna go ahead and check it out, try https://drive.google.com/file/d/1VgGB0Z5h4u5h0_A-_1t3cdU848bDROFl/view?usp=sharing
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