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Help and Questions / Re: Example OpenMPT module?
« Last post by .^o on Yesterday at 07:24:37 »
Quote
To see good examples of what can be done in OpenMPT, open “Help” in the main menu bar, and then select a module from the “Example Modules” list to open it.

https://wiki.openmpt.org/Tutorial:_Getting_Started#Looking_for_Inspiration
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Help and Questions / Example OpenMPT module?
« Last post by amhesn on Yesterday at 06:11:16 »
I'm somewhat new to the software and I was wondering where I could find an example OpenMPT module I could download and run. I want to study what a complete song looks like before making one of my own.
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Development Corner / Re: Envelope carry flag in .IT format
« Last post by TheRealByteraver on November 16, 2019, 22:14:25 »
Excellent, thanks!
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Development Corner / .IT old style volume envelope
« Last post by TheRealByteraver on November 16, 2019, 22:13:02 »
Hi! If I'm not mistaken, Impulse tracker 1.x saves the volume envelope as a list of about 200 volume levels rather than saving the envelope node coordinates. At least it seems so looking at the old instrument format in ittech.txt. Now that I look further into it, IT v1.x does not seem to support panning or pitch envelopes. That means that the 25 node points saved per instrument after the 200 volume levels are also a description of the volume envelope, meaning the volume envelope is saved twice in the file - which is a bit odd. Can anyone confirm this? Thanks in advance.
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Development Corner / Re: Envelope carry flag in .IT format
« Last post by Saga Musix on November 16, 2019, 21:58:07 »
Envelope carry was added only in the very latest IT versions (I think it's even only available in the registered versions) and thus it's missing from ITTECH. It's bit 3 (0x08) of the envelope flags.
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Development Corner / Re: Loudness war!
« Last post by Saga Musix on November 16, 2019, 21:55:33 »
Your assumption that OpenMPT uses a 16-bit mixer is wrong. It's always been a 32-bit mixer, or more precisely a 4.28 bit  mixer (4 bits of headroom with 28 bits below 0dB). Depending on the output device or file format, the output is either unclipped (e.g. writing to a 32-bit float WAV file) or hard-clipped at 0dB. For all the reasons mentioned above, it makes sense to have a dynamic amplification factor defined by the user, not by the number of channels. Automatic gain control also should never be automatic. If the composer wants their music to be compressed automatically, let them put a compressor on their music.
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Development Corner / Re: Loudness war!
« Last post by TheRealByteraver on November 16, 2019, 19:43:17 »
I'm a bit late to the discussion but I was wondering how MPT doesn't do soft clipping. Do you mean to say the mixer never ever reaches values below -32768 or above 32767? Or did I take this too literally?  ;)
While it might make some sense to change the amplify / divide factor based on the number of channels in an 8 bit mixer, I felt there was no need for such a construct in my 16 bit mixer so I always use the same value. I guess one could implement some adaptive gain control algorithm such as modplug player did. Not 100% how I would do such a thing though.
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Development Corner / Envelope carry flag in .IT format
« Last post by TheRealByteraver on November 16, 2019, 18:07:48 »
Hi, while reading through ittech.txt (the .IT file format description) I was unable to find any reference to the envelope carry flag, i.e. how one can determine if envelope carry is enabled for a given instrument. I thought this was maybe a feature limited to the mptm format but when googling a bit about the subject I found that people mentioned it as an .IT feature. Is this information (envelope carry enabled / disabled) saved somewhere in an .IT file? If so, where and how? Thanks in advance for your answer.
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Help and Questions / Re: Questions regarding starting music/tracking
« Last post by LPChip on November 13, 2019, 11:59:48 »
As Saga Musix points out, the tutorial was written with 2 things in mind. Teaching you how to use the program foremost so you can start fiddling with it yourself afterwards, and giving a few tips that will get you started.

The tutorial was designed to get anyone started that has:

1. A computer capable of running OpenMPT, and
2. Able to read English, so they would understand the tutorial.

Yes, no music theory is necessary at all. If you have it, it will help you in the long run, but if you don't you still will get the hang of it eventually.

Music is like a sport. The more you do it, the better you get at it. The road of improvement is gradually though. Each song will get you slightly more experienced and if you make 20 songs, after the 20th song, you will have developed skills and will be able to hear an improvement over that first of 20 songs.

You are now tracking for 2 years, so in musical terms you are still a beginner. When I was tracking for 8 years, I finally started to feel that I no longer was a noob at making music, and actually got past a barrier. Yes, it took me that long, but that was probably me, and it also did not help that for the first years, I was not involved in any community. I just made music because I wanted to make music. Its fun.

That said, when I was in those stages, I was very careless in making music. I mostly made half-finished songs or just short ideas and almost never really finished a song. Finishing a song is a skilled I learned like 4 years in. Before that, I had songs that had an end, but they were not really songs. They were projects with an idea that eventually either just faded out or had some weird ending.

And you know what, that was perfectly okay!

As for learning the correct way, the answer is really simple. After you made a song or part of a song and you listen back to it, do you like it yourself? Yes? Then that is the correct way.

In music, you come first, the rest comes second. Once you get so good that you want to start making money with music, only then others will come first, but once you get there, you actually have the necessary experience and skills to make music that you know others like.

Do you need musical theory for all this? It'll help, but no, you don't need it. All you need to figure out, is that whatever you make sounds at least okay. If you like the song in the end, then you accomplished something.


Now, that said, if you feel like you are stuck, and you probably have little inspiration, it is time to expand your bubble. Step out of your comfort zone, and try something new. Are there other music genres you really like? Try making a song in that other genre. Having a hard time? Try to recreate a song you like. It doesn't matter that you "steal" the song. If you don't release it, it is fine. It will be your method of dissecting a song in order to learn its secrets.

Another thing you can do is break down music in various parts. For example: drums, bass, melody, background, effects, etc. Then focus on one of these for a song and make that part the best you can, where the other items are just there to help you fill the song.

If you choose drums, then try to make the drums sound as great as you can. Don't just use a basedrum a snare and maybe a hihat. Go look into what a drum actually is. How is it played in reality? Can you emulate that? Can you figure out something with drum samples that works for you and makes your drums sound really good to you?

For example, if you have a drum, you can lower its volume for an echo effect. You can also skip playing the first bits of the sample (Offset effect) to dull the hit. Combine these and you can get very analog with the drums allowing you to fill emptyness with drum sounds without becoming the main thing. And believe it or not, sounds you barely hear will be missed when absent from a track. (this last sentence is true for any sound in your song btw)
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Help and Questions / Re: Questions regarding starting music/tracking
« Last post by jmkz on November 12, 2019, 22:11:46 »
Sharing my case, I also started similar as Rakib, and I personally focused at early years in dumping quickly ideas into OpenMPT so I can't forgot them (because I don't write music as a formal way), however, it's more what you want to achieve. I remind advices from Psishock, Harbinger, Saga, Oliwerko (just revisiting my first two songs posted here) who had shared thoughts about my first songs. A great advice I read here in the past, --I think also from/as Saga said, is look how modules are made, copy artists. At the end you'll get skills and don't think you'll end imitating other artists, could be mostly similar in some cases, sure it will have your signature.
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