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Free Music Downloads / Re: [tribal/ambient] First Continent (Bandcamp)
« Last post by Louigi Verona on April 21, 2019, 12:09:17 »
Hey Rxn!

I was born in Rostov, so there is a connection! I am very glad you like some of my music, this is very nice to know!

You can get most of my ambient tunes here:

And the Rostov track can be streamed from here:

And thanks for reminding me, I updated my profile. I don't live in Russia for many years already.

I'm cross-compiling (on Windows using Cygwin, MinGW and GCC) libopenmpt for inclusion in FFmpeg. I've updated from 'libopenmpt-0.3.13+release.autotools.tar.gz' to 'libopenmpt-0.4.4+release.autotools.tar.gz' and am now getting the following error:
Code: [Select]
common/mptAlloc.cpp:61:20: error: 'aligned_alloc' is not a member of 'std'
I've done some searching and was able to fix with...
Code: [Select]
export CXXFLAGS="-std=gnu++11"...before running 'configure' and 'make'.
But I was wondering if this is the right approach/fix.

-- Reino
Free Music Downloads / Re: [tribal/ambient] First Continent (Bandcamp)
« Last post by Rxn on April 20, 2019, 22:45:57 »
Hey Lougi, I have been listening to ambient drone music on online radios in the past years quite a lot, and whenever I notice a good track I always check the name and the artist out and on a few of those recently I was pleased to find out that Lougi Verona was the author, a guy that I remember from OpenMPT forums.

There was quite a few tracks that took a note of, the one that I remember the most was Flying over Rostov Airport, given that it says your location is Moscow, Russia, is there a connection?
Thanks. :) And it is definitely okay to skip to the final part first. The video is long, and time is sparse nowadays. So I'm totally happy with that. :)
I did. Even though I was one of those people who skipped ahead to the finished song, I checked out bits and pieces of the process. I must say, you've got a nice color scheme for your patterns. :D
Yeah it does. Did you like the video though? :)
Help and Questions / Re: Making Better Samples for Looping
« Last post by I-S3-O on April 19, 2019, 04:50:13 »
What a magnanimous amount of information! I've been pouring over this for a couple of days. Thanks a bunch!
Back on topic, that is quite an interesting effect Acid is. It goes way beyond the default Acid Drop instruments.
Help and Questions / Re: Making Better Samples for Looping
« Last post by I-S3-O on April 16, 2019, 02:06:58 »
Ok. It took me a while to think about this a little more, but I'm still not getting it. How do I determine where the phase cycles begin / end? I'm not sure where I could find that out.

Sorry. I can't really phrase a good question. I'm still confused on how to fix this. I may just have to split the stereo. Is that a common practice among the veteran sample-makers?

Also as a little background about this sample here:

I made this sound by using a VST (Crisalys to be exact here's a picture of the program config)

However, I found that I wanted more granular control without using PCs all over the place (plus I can't figure out how to make vibrata work in the VST). So I went into a playground file, played a note (e.g. C4), and used a main volume PCs to then turn it off and then turn it back on. Then I repeated the process, playing a note halfway up the chromatic scale (e.g. F#4 ). I then continued that for 3 more octaves, and then exported that "song" to a .wav file. Then I reloaded the whole thing as a sample, which attached to an instrument, and proceeded to split the sample into smaller ones, using the PCs silences to denote when one note stopped and began, and trimmed a little of each sample off each side along with the silences. What you are looking at is a snippet of one of the notes I used in the final instrument.

Now, for a little more clarification: (WARNING: BIG PIC DUMP...sorry)

This is a full arbitrary sample, already resampled for loop smoothing:

This is a close-up of the loop beginning:

And finally, the loop end:

In most cases, the end didn't really resemble the beginning (this may have happened here because of the smoothing), but even with the smoothing I'll still be able to detect the loop wrap-around point.
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