QuoteThey don't even allow forkingThat was under an earlier version of the license, which isn't even compatible with GitHub's terms of service. But the whole situation is still a big mess. I wouldn't go as far as saying that they are asking for free labour, there is clearly not much intent from their part to keep the app alive. It's very obvious that someone that doesn't know anything about the Winamp codebase or licenses (or even Git, for that matter) was tasked with taking care of this, given how unprofessionally this release was done and how they're trying to undo the damage. Someone even pointed out that the license smells AI-generated.
QuoteIt seems like older software like Impulse Tracker didn't have this problem? Or maybe it did and I misundertood the whole thing.Impulse Tracker is the tracker that "invented" the High Offset command, so it's responsible for all the headaches around it. But back then people of course tended to use lower-quality and thus smaller samples, so the High Offset was rarely needed.
Quote from: blast_thickneck on September 30, 2024, 08:01:34My main doubt or problem about it is the need of using High Offset to reach futher into the sample. It seems kind of a hassle or even unintuitive having to set it up but then immediately having to return to normal offset so I can use earlier parts of the sample. I imagine to avoid this I'd probably have to prepare the sample to make it have a lower freq. in like Audacity beforehand but the sample ends up sounding super tinny if i do this. It seems like older software like Impulse Tracker didn't have this problem? Or maybe it did and I misundertood the whole thing.Ive done a lot DnB including breakbeats and i was using openMPT before the devs put in the High Offset command into the MPTM format. When #xx came along, it was a gamechanger for all my EDM.
To anyone who has experience with this is there any way of using stuff like breaks or such without having the need to use High Offset?
QuoteWhat is the ideal sample rate or bit depth for OpenMPT: ??As mentioned above, the higher-quality, the better, but going above the mix rate (typically 48 kHz) won't help. Lots of samples are available in 16 bit or 24 bit resolution (the latter will be reduced to 16 bit by OpenMPT upon import), often at 44 kHz or 48 kHz sample rate, which are both fine for OpenMPT, but due to its heritage from oldskool home computer trackers, it has no problem with lower quality samples (there is a FAQ entry why such samples may sound strange with the default playback settings though)
Are there any specific settings I should adjust to maintain the original sound quality: ??
QuoteAny tips for organizing or optimizing sample usage in larger projects: ??Do you mean your sample library or the samples within a song?