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General Chatter / Re: [music theory] Understanding Comfortably Numb by 12tone
« Last post by Saga Musix on October 15, 2017, 21:56:10 »
Sometimes I really wonder if musicians really intended exactly what those analysts find their music... (hint: if you are ever going to analyze my music, the answer is most likely "no" ;))
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General Chatter / [music theory] Understanding Comfortably Numb by 12tone
« Last post by Mr.Eagle on October 14, 2017, 12:09:34 »
Recently I found this very informative and technically well made video about one of my favourite songs.
I hope you find it as interesting as I do... :)

Understanding Comfortably Numb

Quote
Is there anybody out there? Pink Floyd's The Wall is a masterpiece, fusing a complex narrative with brilliantly written music, and possibly its greatest moment is Comfortably Numb. It shows the main character trapped within his own head, and juxtaposes the doctor trying to pull him back against his own internal monologue, but how? Musically speaking, what's the trick? Well, with some very clever uses of relatively simple musical ideas, the song manages to create two wildly different harmonic worlds to carry the two halves of the song's story. Plus, we take a look at what is considered by many to be one of the greatest guitar solos ever, and break down a bit of the structure underneath that, too!

And if you don't know the song yet. Well, here it is:
https://youtu.be/iJZYG5qwHHI
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Hello, I am new to these forums. I've been using OpenMPT to create chiptunes for awhile now, so I figured I'd come and share some of my creations with the community. I also decided to read up on the Post Format for this forum, and I do apologize if this remix does not meet said criteria. With that out of the way, here is a remix of a Sonic CD track using instruments from the SEGA 32X title, Knuckles Chaotix. I hope you enjoy it, and feel free to use any of these instruments. I have no issues with you doing so, as long as proper credit is given!  :D

YouTube link:
https://www.youtube.com/watch?v=hB3cqD2Cnnk

IT Module link:
https://drive.google.com/file/d/0B59Dr-P3khcUY3V0QnJ3ZngwNFE/view?usp=sharing
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General Chatter / Re: 14-bit MIDI controllers
« Last post by Saga Musix on October 13, 2017, 23:53:06 »
In case anyone is looking for more keyboards with 14-bit MIDI controllers, the Kurzweil K2500 / K2600 family has a giant ribbon controller that sends out 14-bit MIDI CCs. Still a great and expressive instrument if you have the space.
Funny that after all those years without 14-bit controllers, I now got two of them within less than two months...
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Help and Questions / Re: About notes higher than B-9
« Last post by Saga Musix on October 13, 2017, 13:34:17 »
You can use hex editors as much as you want, but you will be creating invalid files that noone supports. Simply transpose your instruments as needed in OpenMPT or any other IT-compatible tracker, but do not rely on non-standard behaviour.
As you do not seem to be able to take "no" for an answer, I'll have to lock this topic, sorry. OpenMPT is not going to support notes outside the officially specified range.
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Help and Questions / Re: About notes higher than B-9
« Last post by Jedinhopy on October 13, 2017, 13:31:11 »
Ah, I see where this is going. You got those from an SPC conversion again, didn't you? The fact that SPC2IT allowed such notes to exist in IT files is a bug. And no, we are not going to support more than 120 notes just because SPC2IT can write such notes. Every other player apart from old ModPlug version will fail to load such notes as well.
That doesn't make it any better; The IT specification clearly says that any note above B-9 must be treated as a note fade. Just because some older software doesn't correctly stick to the specification doesn't mean that OpenMPT should do the same.
Should hex editors be used to break limitations on the tracker format specifics and then listening to them on trackers that accepts bugged/broken tracker music modules?

Or should hex editors be used to transpose down the module pattern note pitches before loading and saving as to avoid reaching notes above: 120?
And transposing up the samplerate/resampling, the (.wav) samples, as the highest octaves above: 120,  can't be reached anyway.

Quote from: Jedinhopy
Or should hex editors be used to transpose down the module pattern note pitches before loading and saving as to avoid reaching notes above: 120?
It would easier to use a command-line based external software program which can transpose down the pattern note pitches + resampling/changing the sample rate of the: (.wav) samples, instruments, to sound higher in pitch, to fake sounding like higher than: 120, pattern note pitches.
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Help and Questions / Re: About notes higher than B-9
« Last post by Saga Musix on October 13, 2017, 12:48:49 »
That doesn't make it any better; The IT specification clearly says that any note above B-9 must be treated as a note fade. Just because some older software doesn't correctly stick to the specification doesn't mean that OpenMPT should do the same.
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Help and Questions / Re: About notes higher than B-9
« Last post by Jedinhopy on October 13, 2017, 12:47:48 »
Ah, I see where this is going. You got those from an SPC conversion again, didn't you? The fact that SPC2IT allowed such notes to exist in IT files is a bug. And no, we are not going to support more than 120 notes just because SPC2IT can write such notes. Every other player apart from old ModPlug version will fail to load such notes as well.
I used a hex editor here to edit the (.it) file.

The header is:
Code: [Select]
494D504D756E7469746C65640000000000000000000000000000000000000410020000000100010017020002090006008030067D80000000000000000000000020202020FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF4040404040404040404040404040404040404040404040404040404040404040404040404040404040404040404040404040404040404040404040404040404000FFCC0000001C0100000000494D505300000000000000000000000000400140756E7469746C6564000000000000000000000000000000000000002000000000
And the hex text string for a single pattern note slot is:
00 81 01 77 00

Where 77,  is = B-9

And hex values that is higher than hex value: 77,
is notes above B-9.

And the file ends with:
Code: [Select]
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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Help and Questions / Re: About notes higher than B-9
« Last post by Saga Musix on October 13, 2017, 12:44:57 »
Ah, I see where this is going. You got those from an SPC conversion again, didn't you? The fact that SPC2IT allowed such notes to exist in IT files is a bug. And no, we are not going to support more than 120 notes just because SPC2IT can write such notes. Every other player apart from old ModPlug version will fail to load such notes as well.
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Help and Questions / Re: About notes higher than B-9
« Last post by Jedinhopy on October 13, 2017, 12:42:05 »
Here is (.it) file:



, that has notes beyond B-9.
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