Recent Posts

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General Chatter / Re: The new FM support is awesome!!
« Last post by nikku4211 on April 14, 2019, 14:24:46 »
R.I.P. The Ability To Make FM-Extended S3Ms

Right when I was just experimenting with ya.
I will never forget the fun I had.

Yes, I did not upgrade OpenMPT, and yes, I can just make MPTMs. I'm waiting until 4-op support is added first.
Help and Questions / Re: Making Better Samples for Looping
« Last post by LPChip on April 13, 2019, 13:42:02 »
Indeed, also, it helps looking for the big sine in your waveform to find the optimal point for a loop, because these points tend to be the same for both sides of the stereo field.

If you look at the 2nd image, you circulated the 2nd part of the sine wave basically. If you look closely to the entire waveform, you'll see the following:

It starts at the up position of the sine going down, going up, going down, at ths point you start your yellow circle, going up, going down, this is where your circle ends.

However, if you go to the left where the sine starts (or the phase of the sample) there are actually 2 spots that will most likely give you a perfect loop.

From your circle, 2 small sine waveforms to the left, and then where it starts, that would be the start of the phase, which is approximately 35%-40% from the left in the image. The end is 4 small sine waveforms to the right where the same larger shape repeats, about 65% from the left in the image, and exactly in the middle of your circle.

EDIT: never mind the percentages... I didn't noticed the scrollbars. I can't get the whole image on screen so I can't estimate the percentage in the image.
Help and Questions / Re: Making Better Samples for Looping
« Last post by Saga Musix on April 13, 2019, 12:05:05 »
Is that just because the pitch on those samples were different enough for me to get lucky or something?
Again - it's all about continuity between loop end and loop start. If you manage to (automatically) find a loop start and end that match each other perfectly, then this is the most optimal situation to be in, but sometimes it's simply not possible, and this is where crossfading helps a bit by reshaping the waveform (at the possible expense of introducing weird-sounding phasing issues). It has nothing to do with pitch - the only thing that matters is that the waveform before the loop end and after the loop start is continuous.
Help and Questions / Re: Making Better Samples for Looping
« Last post by I-S3-O on April 12, 2019, 23:35:45 »
Thank you both for your input! I found that, indeed, the crossfade did help remove the click in some of my samples. What was weird though was that only some of samples needed that; there were some that I just to do what did before (find the zero points), and it was completely undetectable. Is that just because the pitch on those samples were different enough for me to get lucky or something?

Either way, LPChip, I never considered doing that. I was thinking that maybe I could "slide one of the channels to make it match with the zero point of the other, but okay. Neat. One question: when should I use that instead of the crossfade option? Is there a benefit to doing it that way versus? Cuz I don't think I'm doing anything that hard. I'm still making really simple samples from sampling programs from VSTs.
General Chatter / Re: WINAMP 5.8
« Last post by Saga Musix on April 12, 2019, 14:09:38 »
It's been a while since the release... the good news is that it uses libopenmpt rather than mikmod; the bad news is that it's still based on an old version libopenmpt 0.2 and the configuration dialog was not finished - so for up-to-date module playback, replacing in_mod with in_openmpt is still a good idea. Still a huge step forwards, though. Unfortunately Winamp is essentially dead and it's unlikely that they will make any further improvements on the classic desktop software.
General Chatter / Re: WINAMP 5.8
« Last post by Rakib on April 12, 2019, 13:01:55 »
I have been using it, cant seem to find any difference.
General Chatter / WINAMP 5.8
« Last post by Fatarse on April 12, 2019, 12:21:41 »
OH YES WINAMP 5.8 HAS BEEN RELEASED!!!!!!!!!!! :P 8) ;D ;D

Help and Questions / Re: Making Better Samples for Looping
« Last post by LPChip on April 12, 2019, 10:24:57 »
The reason this fails is because when you focus on the left channel and loop that, the right channel is not aligned properly and that is where the pop comes from. Also as Saga explained.

What I would do is make a duplicate of that sample, then for one sample, convert it to mono, taking only the left channel, and for the other repeat but for the right channel.

Now set the loop points correctly for the independent samples but make sure the start of the samples are unaltered, only that they have a loop point.

Pan the left channel sample hard left, and the right channel sample hard right, now play both at the same time and voila, it works. It is cumbersome but it works. If you just one one sample, then Saga's approach with cross fading is the way to go.
Help and Questions / Re: Making Better Samples for Looping
« Last post by Saga Musix on April 12, 2019, 08:49:47 »
I think there is a conceptual misunderstanding here. You try to make the left and right channels to be similar, but that is not necessary for a perfect loop. In fact, most of the time this will not be possible because the left and right channel will be out of phase (which is a big part of the stereo impression).
What's important is that the part before the loop end smoothly continues into the part after the loop end (i.e. the loop start), and it has to do so on both channels independently, i.e. the phase before the loop end must match the phase after the loop start (independently for L and R). The "on both channels" is the difficult part exactly because of the different phases. As an example, if you apply a slow chorus effect on the sample, the loop will only sound good if it repeats at a multiple of the chorus cycle's length because that's where the phases will be "in sync".
I think a good approach is to find a loop that is relatively good (i.e. both L and R phases match approximately at the loop start and end, but may still produce clicks) and  then apply the loop crossfader from the toolbar to fix up the loop. Depending on the sample content, a very small crossfade (just a couple dozen or hundreds of samples) with the second slider all the way to left (constant volume) might already do the trick for fixing the click. Otherwise, a longer crossfade but with the second slider all the way to the right (constant power) might be better.
Help and Questions / Making Better Samples for Looping
« Last post by I-S3-O on April 12, 2019, 04:23:53 »
I've been trying to set loop points in this one stereo sample, but for the life I can't seem to figure why they keep clicking / popping.

What I've tried so far:

  • Make sure that both L / R samples are at the same point (i.e. zero point)

  • Make sure that slopes of the loop points are both going the same direction (i.e. both descending / ascending)
  • Make sure both loop points are looping at a conceptual phrase of the sample.
To further explain that, let's I have this as a sample:

The circled part is a phrase. I try to find one on the other edge of the sample that looks close to that, and find a spot that satisfies the other rules.
Nonetheless, it still clicks and pops.

Anything else I can do?
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