Recent Posts

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21
Help and Questions / Re: Feeling foolish, but VST duration increase?
« Last post by Saga Musix on June 07, 2018, 19:23:16 »
I cannot give you any specific usage tips on that specific plugin, but you can expect that it's more than just playing simple samples. If you want to just use the sound of a single note from the plugin in your track, you can put that note in a pattern and render it into a sample slot. But if there is no way to control the note length, then there is nothing OpenMPT can do about that, neither by rendering it nor by any other way.
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Help and Questions / Re: Feeling foolish, but VST duration increase?
« Last post by Cyntalan on June 07, 2018, 17:19:32 »
How long a note sounds is completely up to the plugin you are using. There are note-on messages (i.e. notes in the pattern) and note-off messages (sent with every new note on the same channel, or when placing == in the pattern) being sent to plugins, but what the plugin does with those is not something OpenMPT can change. For example, in a typical synthesizer plugin the shape of the sound will be controlled by an ADSR envelope (Attack, Decay, Sustain, Release), and if you have a very short envelope with a low Sustain point, it will generate a very short sound. You need to explore the plugin's editor in order to understand how to modify this. Every plugin comes with its own editor so there is no specific help I can give here.

I did notice the envelope controls, but it seems like the sustain value doesn't really change much at all (if anything, it only seems like it controls the sustained duration of the richness of the sound, but the length does not change).

I don't suppose there is a way to extract a single sample from it so I can just fiddle with the sample itself, is there? My guess if that's not possible, I'll just have to manually record it to get the sustain I need.

The VST in question I'm working with is the Sonatina Symphonic Orchestra VST, if that is of any additional use of information.
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Help and Questions / Re: Feeling foolish, but VST duration increase?
« Last post by Saga Musix on June 07, 2018, 16:49:54 »
How long a note sounds is completely up to the plugin you are using. There are note-on messages (i.e. notes in the pattern) and note-off messages (sent with every new note on the same channel, or when placing == in the pattern) being sent to plugins, but what the plugin does with those is not something OpenMPT can change. For example, in a typical synthesizer plugin the shape of the sound will be controlled by an ADSR envelope (Attack, Decay, Sustain, Release), and if you have a very short envelope with a low Sustain point, it will generate a very short sound. You need to explore the plugin's editor in order to understand how to modify this. Every plugin comes with its own editor so there is no specific help I can give here.
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Help and Questions / Feeling foolish, but VST duration increase?
« Last post by Cyntalan on June 07, 2018, 14:35:02 »
I've just started down the path of using VSTs in MPT (VSTs are altogether new to me, I'm used to working with raw audio samples, never even messed with the instruments side of life, though I have observed some instruments and how they should behave), and one thing I can't seem to wrap my head around is using an instrument for a long duration. From what I can tell, the VST sound is unlooped in any manner and ends on its own, regardless of what I do. The oddest thing I've discovered is that when loading an instrument, I don't even see the normal graph of said instrument. My guess is that it's due to it being tied to the VST plugin.

While the duration is fine for most instances, if I want to hold a note longer than its duration, how am I supposed to achieve that, considering I have seemingly no means to manipulate its looping functionality? My first thought was to bounce between two channels and start a second version of the same note as the first one starts to end, but that sounds funny.
25
Free Music Downloads / Re: [Dubstep] Unholy Resurrection (.mptm)
« Last post by J.Ruegg on June 01, 2018, 00:00:36 »
Sick one!  :D
(couldn't load correctly MLimiter as it's now called MSaturator and I couldn't find the old version, but still sounds great ! )
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Free Music Downloads / [Dubstep] Unholy Resurrection (.mptm)
« Last post by frostray2c on May 31, 2018, 17:34:39 »
Important stuff:

I have included within this rar the plugins i used in this song for those who may not have one of them.

I also need to mention that while listening to the song the mix may seem off, making some instruments uncomfortably loud compared to others. This is because i had the song being mastered in real-time using a chaining plugin i put in FX100. This plugin is kind of jenky with it's directories so i had to leave it out. If you WANT to, however, listen to the mastered version of the song simply solo out channel 23. The mastered WAV song is imported as a sample on that channel, and if you have one of the latest updates of openmpt, the sample will start playing at the appropriate time you start playing.

download

less important stuff:

If you're wondering what method the song was mastered through, i used a DIY mastering method. Instead of one specific plugin i manually split the song into three bands using equalizers, and compressed them individually, then lightly compressed them together. This genre of music is typically meant to be as loud as possible, but I think i found an okay balance.[/li][/list]

Ever since sidekickv3 has stopped working for me I've had to resort to other solutions. Now my new method of sidechaining involves manually automating the volume of certain instruments. And I've come to find that this method is actually more preferable as it gives me more control.

Alot of you may not be a fan of this music, but hopefully you can look through the composition and sound design and find something you are interested in.
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Well, from my point of view the percussions might need a little more pressure. But apart from that, I think the song is really cool and I love the dark mood... :)

Good work & thanks for sharing with us.

I will take that into consideration in the next mix, glad it has been enjoyed - my pleasure :)

- UPDATE -

redid the mix last night, and updated the link above now
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Help and Questions / Re: Primary & Secondary highlights
« Last post by RG (aka AUDIOMONSTER) on May 30, 2018, 13:05:30 »
Thanks ;-)
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Help and Questions / Re: Primary & Secondary highlights
« Last post by Saga Musix on May 30, 2018, 07:13:32 »
The addition "(default)" in the dialog is an important detail: These values are only applied to newly created modules, and as a default fallback for formats that cannot save this value (MOD, S3M). Rows per Beat / Measure are part of the song properties and can be changed for each song individually.
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Help and Questions / Primary & Secondary highlights
« Last post by RG (aka AUDIOMONSTER) on May 29, 2018, 17:35:00 »
Hi,

I'm trying to change primary (defaut 16) and secondary (defaut 4) highlights in display setup (a fonction I never used before).

(As I'm using 96 rows patterns, here, so I want to change primary to 12, but they both primary and secondary stay to 16 and 4, whatever the entered value.)

 Am I missing something ?
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