Recent Posts

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21
Help and Questions / Re: "Amplify" function for "Zxy"
« Last post by LPChip on March 19, 2017, 10:29:38 »
Interesting. Maybe a dumb question, but does this also work with Parameter Controls?
22
Help and Questions / Re: "Amplify" function for "Zxy"
« Last post by RG (aka AUDIOMONSTER) on March 18, 2017, 21:50:33 »
I'll check this out, thanks a lot ;-)
23
Help and Questions / Re: "Amplify" function for "Zxy"
« Last post by Saga Musix on March 18, 2017, 18:55:53 »
Note that for the time being, there is a workaround:
* Make a selection as you would for amplification.
* Ctrl+F (or whatever "Find" is bound to in your configuration)
* Find Effect: Z
* Replace with: Effect Data, choose "* 0%" from the dropdown list to enter an amplification amount.

Find&Replace does not take the differnce between Z00-Z7F and Z80-ZFF into account, so if you amplify more than 100%, you may get values above Z7F.
24
Help and Questions / "Amplify" function for "Zxy"
« Last post by RG (aka AUDIOMONSTER) on March 18, 2017, 14:18:48 »
Hi there,

All is in title, I think it would be usefull to be able, in right mouse button menu, to "amplify"  xy values in a "Zxy" instruction, for changing expression values the same way as it is possible for the "vxy" volume values.

Currently, the "Amplify" function is grey, for those kind of values.

Cheers
25
Help and Questions / Re: Open .mo3 file failed
« Last post by Saga Musix on March 17, 2017, 15:52:10 »
Okay, the problem is far easier than that.
Given the path in your screenshots, I suppose you wrote a python script to extract the MO3 files from the game's data file. However, you didn't open the input and/or output file in binary mode, which typically means that on a Windows systems, the characters \r and \n are automatically converted into a Windows line ending (\r\n). As a result, the file you extracted differs from the original data file. To avoid this conversion, binary files must always be opened in binary mode, not text mode!
If you follow this advice, you can extract the music correctly.
26
Help and Questions / Re: Open .mo3 file failed
« Last post by mo3file on March 17, 2017, 14:24:43 »
The game is Air Strike 2 3D. The company does not exist anymore but there are some archives. Now i know what you are looking for so here is the bass.dll file. Version is 2.1.0.3
27
Feature Requests / Re: MIDI CC channels
« Last post by Saga Musix on March 15, 2017, 23:48:34 »
I gave this another thought and came up with an alternative command layout: Rather than specifying the plugin and MIDI channel every time, replace the plugin number by an instrument number and use the plugin + MIDI channel associated with that instrument. This way, we could also use decimal notation for both command and parameter, which is more consistent with PC events.
Advantages:
* Less crammed
* MIDI channel is probably not used by most people, except when using multitimbral plugins
Disadvantages:
* Syntax looks similar to PC events but has in fact inconsistent semantics
* Using instruments with "mapped" MIDI channels becomes more difficult - when wanting to place a CC on the same row as a note of the same channel, the CC must be placed on a multiple of 16 plus the intended MIDI channel.
28
Help and Questions / Re: Open .mo3 file failed
« Last post by LPChip on March 14, 2017, 12:11:55 »
[Joke mode on]
Maybe its in MO1 or MO2? xD
[joke mode off]
29
Help and Questions / Re: Open .mo3 file failed
« Last post by Saga Musix on March 14, 2017, 11:41:32 »
It would be helpful if you could provide the name of the game, since then we can actually verify which version of BASS it uses to play the file. :)
According to Ian (the creator of the MO3 format) there shouldn't be any early MO3 format revisions that are incompatible with the current MO3 format specification, but it is possible that the game developer modified the MO3 file (and then automatically patches it while being loaded into the game) to avoid the exact thing you are trying to do - namely playing the music outside the game.
30
Help and Questions / Re: Open .mo3 file failed
« Last post by mo3file on March 14, 2017, 10:33:12 »
Oh ok. The game i owned was build around 2004-2005 i guess so yeah it's using early version of .mo3
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