I'm fairly new to the audio game, but I need music for my video game, so I'm trying to compose tunes to convert to the .ogg file type, which is the only one that my game dev software (RPG maker MV) can easily recognise.
Trouble is, I've tried with the default .MOD settings, and although the basic starter song we get taught on the wiki plays properly after conversion, once it reaches the end of the track, there's an awkward stutter before it starts from the top again.
Is there a way to configure the in-software tracker type and/or song properties so that this stutter is avoided for future songs? Is this something unavoidable? Any help at all would be immensily appreciated.