Main Menu

Recent posts

#81
Free Music Downloads / Re: Oblique Waves [mp3]
Last post by IcarusDream - June 09, 2025, 16:38:14
Can't post em', too unconfident!
I think I've reached over two hours of production material by now. Polishment takes time.
I suffer from the mental complex of starting two things before finishing one (no regrets though).
#82
Free Music Downloads / Oblique Waves [mp3]
Last post by n0cturn - June 09, 2025, 02:51:07
Nobody seems to be posting anything, so I will, and then take over the world, ha ha ha. Seriously post your sh*t, so we can all listen to it, I do (too often, so stop me).

https://drive.google.com/file/d/10K8aqnGZ5K1gOr9mysqConBefJSZUbr5/view?usp=sharing
#83
General Chatter / Re: How different is the Adlib...
Last post by Saga Musix - June 07, 2025, 12:10:46
Quote from: minebrandon on June 07, 2025, 11:55:17but you said it'd take about 6 years. So would it be possible for me to fork OpenMPT and add that in myself before those 6 years are up to get like a feel for the program?
Except that's not at all what I said. Those 6 years is how long it took me from writing my first line of code to writing my first line of code for OpenMPT. And it's not like I have been working towards a specific goal like contributing to OpenMPT during those 6 years. Things just happened. Whether you would feel confident to touch OpenMPT code after 1 year, after 6 years or after 10 years, I cannot know.

However, what I definitely can say is that what you want to do is probably one of the most complex things you could have picked, requiring to integrate a whole new emulator into the playback engine, deciding how to expose its parameters to module effects, serializing the data into module files, presenting the patch editor to the users, ... That is certainly not something I would have been able to pull off when I just got started with OpenMPT development with no prior knowledge of how to develop something like that.

Quite honestly: I don't think it's realistic at all. It's not what OpenMPT is made for, and so it's not at all easy to pull off. But if you want to prove me wrong, it's entirely up to you to level up your skills.
#84
General Chatter / Re: How different is the Adlib...
Last post by minebrandon - June 07, 2025, 11:55:17
The reason why I didn't look it up (and also took so long to respond) is that I kinda just didn't know how FM synthesis worked, but cs127 gave me a VERY good explanation so:

How hard would it be for me to add it in? Like I said in Revision, I'd like to maybe learn how to code and join the OpenMPT development team, but you said it'd take about 6 years. So would it be possible for me to fork OpenMPT and add that in myself before those 6 years are up to get like a feel for the program?
#85
Free Music Downloads / Brainbeat (Base Mix) [mp3]
Last post by n0cturn - June 02, 2025, 10:16:56
I've got a few versions of this tune, every time I add to it I hate it, so this is the cut back Base mix.

https://drive.google.com/file/d/1WzcpTRUYDdMm3ItXae_JPg7natHr1hnj/view?usp=sharing


Painting? ...yeah I'm doing it, you can't paint in the dark!
#86
Help and Questions / Re: 1.32 spacebar
Last post by n0cturn - June 01, 2025, 11:40:15
That makes sense. It just took me by surprise and I freaked out. I don't change many of the keys, so I should be good now.
#87
Help and Questions / Re: 1.32 spacebar
Last post by Saga Musix - June 01, 2025, 10:32:23
Indeed, in OpenMPT 1.32 the hierarchy of keyboard commands was made consistent across the board, so that a shortcut in a more specific context (such as the order list editor) always takes precedence over a shortcut in a less specific context (such as the global keys like Play/Pause). Before, it was sometimes this way around and sometimes that way around, which made things quite confusing. You may have to adapt a few shortcut configurations but it's just a one-time process and hopefully not too annoying. :)
#88
Help and Questions / Re: Impulse Tracker to SPC cli...
Last post by IcarusDream - June 01, 2025, 09:33:36
Quote from: RG (aka AUDIOMONSTER) on June 01, 2025, 07:30:43bout C700, yes I know it, but I'm not a big fan of the interface, and above all, I kind of like to stay on OpenMPT for several multiple reasons (for instance, I compose music for films and games on OpenMPT, and sometimes need to convert my music on multi supports)
I also prefer Trackers and the workflow of OpenMPT in particular to traditional DAWs. OpenMPT is a powerful host for VST plugins as-well.
VST's usually have gimmicky interfaces, though generally, using them through OpenMPT isn't much different than using sample based instruments or OPL.
One thing to keep in mind is that VST's by in-large depend on MIDI commands, rather than Tracker ones, though certain tracker effects will still work with them as intended.

Quote from: slipofpaper on June 01, 2025, 08:19:39You can reduce some clicking by adding fade-in to the samples (if not already present). You can also use a D0F effect in the module itself for fade-out, or B9 in the volume column (dunno how well SNESMOD will work with it though).
My track already relied on module effects for fade-out. I also modified some of the samples, and while it reduced the clicking, much of it was still there.
#89
Help and Questions / Re: 1.32 spacebar
Last post by n0cturn - June 01, 2025, 08:44:23
Ok I've sorted it (I think) It was under 'Pattern Editor - Order list' as 'Stop (---) Index' which was set as Space bar. I deleted it! (no idea what that does anyway)

It may all come crashing down on me, but at least it won't delete my pattern list!
#90
Help and Questions / Re: Impulse Tracker to SPC cli...
Last post by slipofpaper - June 01, 2025, 08:19:39
You can reduce some clicking by adding fade-in to the samples (if not already present). You can also use a D0F effect in the module itself for fade-out, or B9 in the volume column (dunno how well SNESMOD will work with it though).