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#81
some of my music that just lies around doing nothing. Of course I will try to finish some pieces, but it doesn't always work out (((

mini music to google drive
#82
I'll put a link to some little example, here, in a few days.
#83
Indeed, probably a volume ramping issue, but there should be a solution, as direct hardware composed SNES musics obviously don't show any audio click during play.

The problem probably comes from SNESCONV, which doesn't make accurate volumes values interpretations during conversion from IT to SPC...

Maybe it exists some better working alternative to SNES conv, somewhere...

Thanks for the answer ;-)
#84
Help and Questions / Re: Impulse Tracker to SPC cli...
Last post by Saga Musix - May 27, 2025, 18:07:15
If you could provide a simple test module and the resulting SPC, that would make analyzing the situation probably a bit easier. :)

But as you say, most likely the lack of volume ramping on the SNES will be the culprit. If you want to get a more realistic impression of how the final result will sound like, you can set the volume ramping up and down values to 0 in OpenMPT's mixer settings. OpenMPT may still apply volume ramping in certain situations even with this setting, but it will be closer to the final hardware output.
#85
Hi there,

I don't know if this question has already been asked here, sorry if it has, but here it is :

I'm trying to use SNESCONV (from SNESMOD) to convert Impulse Tracker music to SPC format (Super Famicom).

I use, of course, OpenMPT IT format modules, with 16 bytes multiple looped mono samples and respect for SNES RAM limitations (as I did more than 30 years ago on videogame soundtracks such as Mr Nutz or Shaq-Fu) and everything works perfectly, including echo feedback etc...

Except for one really annoying point : once converted to .SPC file, I get audio clicks during play (on any SPC player) on some samples attack when they are retrigged...
(not always, not on all notes/instruments (so I can't figure out the issue))

Would there be anyone who would have used SNESMOD/SNESCONV and encountered (or not) those clicks problems ?

Anything to do with volume ramping or something ?

Thanks by advance for any answer ;-)
#86
Free Music Downloads / Re: [Sentimental] Memories (.i...
Last post by Saga Musix - May 25, 2025, 21:10:14
Do check out the tuning fork icon in the sample editor, it's not perfect but can help getting the samples to be tuned to the same base note :)
#87
Free Music Downloads / Re: [Sentimental] Memories (.i...
Last post by cubes - May 25, 2025, 20:55:55
Thank you for the advice, it will definitely be put to use.
I had no idea about checking the instrument's tuning. Clearly there is still a lot to be learned :-)

Regarding your first point: I was trying to use the second channel as a sort of harmony so that the song wouldn't sound bare, not as a second melody. But I randomly chose whatever notes seemed to fit. Next time I will try to choose notes that belong to a chord formed by using the melody as the root note.
#88
Free Music Downloads / Re: [goa] gogogo (mptm)
Last post by n0cturn - May 25, 2025, 16:40:52
I was going to post something about 'artistic temperament' hoping to take a bit of the sting out of those comments, but looks like I'm too late!
#89
Free Music Downloads / Re: [Sentimental] Memories (.i...
Last post by Saga Musix - May 25, 2025, 15:32:11
The various melodies that play at the same time sound like they were written completely independently, without any regard for each other. This results in clashing notes in various places.

Example 1: Right in the first pattern, there are two piano melodies playing completely independently. They use about the same note range. This would be extremely awkward, if not impossible to play on a real piano, and sounds weird. Usually you don't want to have two melodies playing in the same note range, especially if they are played by the same instrument. An exception to that rule of thumb would be two melodies that are always a distance apart (e.g. by a fourth or a fifth).

Example 2: Look at pattern 2, around row 40: You have a bass pad playing a C on channel 7, while there's also a bass piano note on channel 1 playing a D*. Two notes that are just apart by one whole step usually evoke a dissonant feeling. Of course that's not always the case, for example if one of the two notes is shifted up by one or more octaves. But two bass notes so close together is usually calling for trouble (a dissonant feeling).

So, it's not a terrible start, but a lot to improve on. :) I hope that helps!

* it's an F in the pattern but actually a D. One thing I can recommend is tuning all your melodic instruments to the same root note, most commonly C, so that it's easy to see the relationship between different melodic elements of the song. It also makes it easier to swap out one instrument for another, allowing for easier experimentation.
#90
Free Music Downloads / Re: [goa] gogogo (mptm)
Last post by Saga Musix - May 25, 2025, 15:09:05
Yeah, thinking that all software developers, and in particular me, are rooting for AI show just how well you know me.

The fact that forums have been dying a slow death since the advent of Facebook and the likes, for over 15 years now, is completely irreelvant, it's just me who is at fault.

I guess since you're incapable of toning it down, even after being warned multiple times, means that you're not going to miss the ability to post here. I've been ignoring your gross violations of the forum rules (code of conduct) long enough, but I don't need to take your verbal abuse any longer.

Good bye.