Started by Alex TEHb, August 15, 2020, 04:53:10
Quote from: Soundman on September 22, 2020, 22:34:20By the way Saga Musix, are you threatening me when you said you might lose your patience with me? We're you planning on using the force choke on me like Darth Vader 🙂
Quote from: Exhale on September 24, 2020, 19:26:46I think daws are simply more approachable because of the piano roll and ability to record and edit recordings directly in the software...
Quote from: Saga Musix on November 17, 2020, 19:33:59Yes, we are no longer using tracked music in games. But we are also not using Cubase project files in games!
Quote from: Saga Musix on November 17, 2020, 19:33:59Trackers have exactly the same future as sequencers and any other type of DAW when you look at it from that standpoint.[...]Tracks have just the same right to exist as any other DAW in this scenario. They don't even need sophisticated synth engines, because most sequencers don't have them either. Plugins are the answer to that, and have been for the last 20 years.[...]With plugins, you can just use whatever synth sounds best or is the most powerful, and you can keep switching at any point in time without having to re-learn your workflow.
Quote from: zikey on November 18, 2020, 16:23:00We should be using tracked music in games and demos. Especially demos. But you only find synths in 64k demos these days. I don't think soft synths should be a gimmick, it should be embraced as an intricate component of the software. So many good games and demos gain character by having dynamic real-time sound engines, etc. Not some MP3 player to include in your demo/game.
QuoteIT had filters... Modplug added built in FX... all supported by libopenmpt. but where's the built in synths?! That's the obvious missing thing.There's no reason why someone can't code minimalist clones of Albino, or Synth1, or this or that, really nicely optimized, and have it built into a tracker, playing nicely with FX inserts and all this - and making it work through libopenmpt in mediaplayers and browsers.
QuoteI am tired of the same old rendering to WAV, encoding to MP3... Obsessing over mixing and mastering, just for 10 views on SC/BC.
Quote I want to build my music, engineer it - carefully build instruments and drumsets around tiny Opus encoded samples, use real synth engines - and have a <100KB 'new mod' file, sounding just as good as any DAW, to share and collaborate around. I miss those days of 'sizecoding music', 4k chip files and such. I can already make my project files in my DAW quite tiny, and still sounding good, but no such thing exists in the tracker world.
QuoteWe should be using tracked music in games and demos.
Quote from: zikey on November 19, 2020, 20:42:07Alright, maybe I'm old fashioned and adverse to change. I don't know. All I can say is no one ever listens or buys your music these days unless you're Jeroen.Tel or Dubmood. I don't understand killing underground scenes for a music industry that can't even support everyone. Things seemed better, more productive, more innovative, more open, in the MOD/XM days. I just cope by telling myself I do music for myself, but I simply am not satisfied enough with proprietary DAWs always killing old obsolete features with each new version. I want full control. When commercialism goes out of the window, there's nothing to stop one from just making their own tools to suit their needs. I don't know why this niche isn't filled. I've been considering making such a tracker for myself, designing my own plugin API, so I can port and reverse engineer VST synth engines and optimize them and.. yeah. It sounds crazy, but you only need to look around GitHub to see I'm not alone. Even BeRo is making his own DAW recently.
QuoteI'm really just saying that trackers are becoming the same thing as a traditional DAW. Will there ever be a new plugin API that makes full use of all Renoise and OpenMPT commands? Who knows, probably not. But sound engines are dead, that's for sure (and sad to me). Self-imposed limitations are dead, no one cares or finds it interesting. No one cares whether the soundtrack of your demo has moving parts under the hood, just that it looks nice.But there's 38,149 XM files on Modland. 76,420 MOD files. HVSC has 52,884 SID files so far. You look at the KVR OSC (one synth challenge), and there's only 40 songs per synth that demonstrate a synth's capabilities. Despite the fact every single one is more capable than SID or XM.
Quote from: dem1 on November 19, 2020, 21:42:34I know I've been casting aspersions on this, saying there's no way it would work, but if you're actually going to make these tools then I would sincerely be really excited about helping you fulfill your nostalgic utopian vision. I'm talking 1000% support in making the tools, writing plugins in this new API, participating in a scene, and just generally getting stuff going (I'm a lousy developer but this sounds like a great way to get better).
Quote from: dem1 on November 19, 2020, 21:42:34Again, have I totally misunderstood what 4klang is for?
Quote from: Alex TEHb on August 15, 2020, 04:53:10Traditionally tracker music is considered, so-called, Demo-Scene. And where other styles?Why they so are not enough? Today in Tracker it is possible to make almost any style...