modular fx routing... mmmmm. perhaps with this i'd be able to figure out how to sidechain in modplug easier.... and use midi effects.. since i'd hope that the plugin icons would also allow for midi routing as well as free (unidirectional) audio routing....
how about per sample (or up to per key) envelopes for instruments, and on that same note, sample layering per note. this can easily be done by just adding more notes... (i do A LOT of drum mapping with iti's) - but a buzzkill is a buzzkill... having a sub kick, frame drum, and phat clicky kick all layered when i drop in the instrument would be teh best.
and maybe i'm slow but is there an easy way to add some swing to the drum channels... i try messing with note delay.. but it seems that there should be an easier way... that sounds less noticeable.. i could make a vst sampler that would apply variable delays in the range of a few samples to the gate - but i don't have a way to use iti in vst anyway... so pfft.
and on te interface topic.....
theres this -
http://www.gtkmm.org/ - for gtk+ and c++... and they've got this
http://glade.gnome.org/ - to help make the interface...
i'd think that the natural choice for openmodplug would be adding better modularity and a more modular interface.... to have the intrument tab open and the tracker at the same time floating would be sweet... also to have a "plugin toybox" for routing would be so good.... . (gtk is skinnable right?) cause that would be AWESOME!![/quote]
quick edit - i don't see why the current fx routing system couldn't be tweaked a bit so's to allow for multi-i/o plugs and more straight forward midi routing of midi fx and cc controllers - a midi route dialog and perhaps an i/o tree view with dialogs for branches.... (allright.. probably not.. but theres gotta be a better way to vocode in modplug.... and somebody mentioned a request to record in modplug... i think hell yeah - we should totally be able to do that..... )