Author Topic: [Industrial] Tronball (OGG)  (Read 3600 times)

Offline Sam_Zen

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[Industrial] Tronball (OGG)
« on: November 28, 2008, 14:53:45 »
I tried to make a scene, entering a big factory for a shift.

Tronball - 12:00
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Offline uncloned

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[Industrial] Tronball (OGG)
« Reply #1 on: November 28, 2008, 16:40:50 »
Sam - this is awesome!!!!!

I've been to heavy industrial sites (chemical and oil) in and out of buildings.
This captures much of the feel and texture.

If I were to suggest anything it would be to make the volume transitions a little quicker.

all in all this really quite good and accurate.

Offline Saga Musix

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[Industrial] Tronball (OGG)
« Reply #2 on: November 28, 2008, 22:31:07 »
stomp stomp stomp stomp...

what's this done with? :D
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Offline Sam_Zen

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[Industrial] Tronball (OGG)
« Reply #3 on: November 29, 2008, 00:18:58 »
2 uncloned
In fact I wanted the volume transitions to be a bit too long, as is going on in a real shift.

2 Jojo
Stomp it is. The NL word "stompzinnig" means "obtuse" (or dull).
Can't recall precisely how it was done. Maybe some tracker material used, but the main things in a multitrack mixer.
(Originally this is a quad composition)
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