Hey folks, noob here--
I just started messing around with midi input for the first time. I found some good advice in
this thread about reducing the time shift issue by adjusting the tempo and row settings to greater values, although I have a couple other questions I didn't see addressed yet (with some quick searching).
Would it be possible to choose samples based on the pitch of the note that the midi triggering device sends? Also, it is possible to record to more than one channel at a time?
The reason I ask, is that I recently bought an electronic drumkit. The different pads register as different notes, but with only one sample selected at a time it doesn't do much good if every pad on the kit sounds like a bass drum. And about recording to multiple channels simultaneously... one channel wouldn't be able to handle more than one thing hitting at the same time.
With getting this kit I'm looking into programs more appropriate to playing around with a virtual kit triggered by midi, but if there is a way to do so in modplug that'd be pretty sweet. I figure any beat I have in mind with amiga/nes/whatever drum samples would be less tedious to perform than sequence with a mouse, if possible. And I love modplug for making videogame-ish sounding stuff.
Also, I take it its not possible to pre-emptively have the note delay effect triggered while recording midi input? The above advice already offers how to battle the strict timing correction you're likely to encounter, but if it were possible to have note delay recorded as part of the timing, that could allow for a more human feel for midi triggered parts, as well as easier input for timings that don't match the given subdivions of the beat (triplets, duplets, etc).
If the answer to all of the above is no, I can post these in the requests forum.
