Hello!
I'm working in videogames development- specifically music & sound- and have a history composing with XM, MOD etc. Back in the day I wrote few soundtracks using XM that were implemented on the Gameboy Advance with Engine's Replayer software. I'm currently working on a new PC game for release on Steam, and we're probably going to be using fmod, which allegedly supports XM at some level.
I'm a big fan of the XM format, and by extension the MPTM format as well, though I've yet to fully appreciate the difference. I really see a great deal of untapped potential for adaptive & interactive music using module formats and wanted to ask about possible integration with unity, and any licensing issues around formats/players/libraries etc. I understand OpenMPT is open source, does that mean we'd theoretically be able to use and tweak the program to integrate into future games potentially? Would it make any difference using XM vs MPTM? Ultimately I'm wanting somehow to prove a point I've been making for a very long time about the advantages of these formats, by showcasing the ability to match events in the music with game events, and being able to access all the pattern data and have genuine music/game integration.... instead of the current game music climate of pre-rendered audio loops and the occasional bit of branching or layering.
I'm operating on a zero budget, so this isn't some AAA company looking to apply for a licence, just so you know. =)
Any input regarding unity integration, accessing & modifying pattern data on the fly or licensing infor would be greatly appreciated.
Cheers,
Andrew =)