Your program beats all others I have tried as to sound quality and i get the loudest volume without distortion. Of course it's first impressions and i need to try mixing more tracks for full comparison but I swear that kontakt sounds 100% unprocessed like raw samples.
No, OpenMPT does not magically produce better sound with a given VST than any other audio production software. If I left this claim uncommented here, I (and we, as developers of OpenMPT) would implicitly insult the developers of any other audio software of doing incredibly stupid things to the audio signal. We will not do that. They do not do stupid things. And, unless you can actually prove your claims, you should immediately stop publishing them because you are also just insulting other developers by your very claims.
And also it's the first software that i have found to have 32bit integer processing. There are forum topics where superiority of integer over float is explained. One guy told me that float creates kind of antialiasing effect which smashes details. May be you can also incorporate 64bit integer to beat 48integer of protools. The winner was saw studio which had 64bit integer and was considered best sounding daw. Unfortunately it's 32bit and has no possibilities for rewire.
Unless you provide the reasoning why integer would supposedly be better than floating point, I cannot really comment on that. It just makes no sense whatsoever, every single detail in that whole paragraph.
64bit integer processing is just a waste of resources, unless you have about 2 billion channels you are mixing simultaneously (at which point quantization noise could actually matter here ... but you have seriously other more important problems at that point).
Also, to get the facts straight, OpenMPT uses 32bit integer processing for its mixing, of which there are 28 bit fractional precision and 4 bit clipping headroom. VST Plugins always use 32bit floating point, because that's the way VST works. This will internally get converted to the aforementioned integer format. Always.
I have read an article that digital technology handls high frequencies badly vs analog. That's really so, even if i raise highs both on a track and on master I still get don't get enough highs and low mids dominate with the entire mix muddy. If you cut down lows you lose energy and get flat space. The only acceptable equalizer which boosts highs enough is free dtblkfx though it generates some distorting frequencies it's the only acceptable.
If you EQ a track and can hear the change on the single track/channel, you will have exactly the same change (to that track) in the mixed master signal.
If your EQ cannot properly amplify the highs in the signal, it is a bug or deficiency in the particular EQ you are using. If the EQ generates additional harmonic distortion, it is also not working properly. (I am not claiming that any particular EQ does or does not have such problems).
The applies equally well to analog as it does to digital audio.
Also an interesting observation that waves rverb from 2001 sounds like crap on modern daws but fantastically in openmpt. That's real magic... I suspect that later daws have kind of hidden protection against quality from old plugins. They either reject them during scanning or produce untolerable result.
DMO plugins like Waves Reverb can be used in either 16bit integer or 32bit float mode (maybe even others, I did not investigate that). It might be the case that the implementations of that particular effect differ in quality (Saga Musix may be able to comment on that). OpenMPT 1.26.01 started running DMO plugins in 32bit float mode rather than 16bit integer like it did before (see
https://openmpt.org/openmpt-1-26-01-00-released ). It
might be the case that other DAWs use different processing formats. You can easily test that by applying the exactly identical plugin effect settings to the exactly identical input signal and render the result to a wave file and compare. The result will never be bit-exact identical because of different internal mixing representation of the audio signal and possibly dithering, however the difference will be in the quantization noise at maximum. Again, there is nothing fundamentally magic happening here.
Also, if a given DAW runs DMO plugins in 16bit integer mode, you can easily introduce clipping distortion if you apply reverb to an already close to 0dBFs input signal. Such clipping distortion is of course easily audible. The fix is also easy: Attenuate your signal properly before the effect in order to avoid clipping in the effect.
Windows drivers sound much better than linux.
That's just wrong.
One guy told that you need to use fft-based plugins for effects to get studio quality. This seems to be the truth since fft kind of reproduces infinity.
This also makes no sense. Whether a particular effect is implemented via a FFT is merely an implementation detail. It certainly has implications about what the effect can do to the audio signal, but that's all there is to it. There is no inherent advantage in applying each and every effect via FFT, in fact, it would be incredibly difficult and close to impossible for some effects to even try doing that.
So far I use only dtblkfx and need to find some more of the same type. As for reverb the best one is VB aphro and for delay it's h3000. May be this info will be of help to those seeking studio quality at home.
There are good and there are not so good plugins out there, like with any other software. I cannot comment on the particular ones you mentioned because I do not know them.
I would stay away from plugins younger than 2001 unless there is urgent need.
Why? That makes no sense whatsoever at all.