Started by Harbinger, April 19, 2006, 14:19:44
Quote from: "speed-goddamn-focus"I'd just like to add that UMX doesn't support all the features of S3M, XM, or IT. I believe volume envelopes, filters and NNA's are not supported, and the volume of the song will be much lower in Unreal than it is in the tracker.
Quote from: "speed-goddamn-focus"He wants to be able to process just a certain note (like all C-4's in a channel), which is very easy to when using a piano roll but impossible in a tracker. Of course the find/replace function will do the job, but it's not very intuitive. I'm not sure why that functionality is important tho...
Quote from: "Harbinger"...or by presenting a dialog box which first asks you to narrow down which data to select (such as all C5s with instrument 01 with volume over 32) and then asks what you want to do with it (attenuate the volume, add panning effects, transpose down an augmented fifth, or the like) ? this was the method that Master Tracks used. And believe me, if MPT had this capability, this would set MPT apart.
Quote from: "DMNXS"Regarding what you said, and the differences I remember betwen the sound ingame and via player (that is, I remember there were differences), I believe it's just an Unreal engine issue, and has nothing to do with the format itself, which this entry in wikipedia:emphasizes:".umx (originated in Unreal) Is basically an Impulse Tracker file, except it is used for music on the unreal games."