Author Topic: .Filter sample conflict(last overuled) using same chan  (Read 3791 times)

Offline kin

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.Filter sample conflict(last overuled) using same chan
« on: August 15, 2009, 12:40:00 »
Full Version:
OpenMPT v1.17.02.54??

Has the bug occured in previous versions? If yes, please specify version(s): Occured in previous versions

Description of the bug: Filter sample conflict(last overuled) using same channel.


How often does it happen?: It's a static problem.


How to reproduce (step by step description):
- import 2 seperate samples
- apply individual filter settings for each sample in the instruments tab.
- insert notes from sample 1 and then add notes from sample 2 in the same pattern and same channel.


Replay:
(channel 1 playing)
notes of sample 1 is being played.
notes of sample 2 follows but with the filtersettings (instruments tab) of sample 1

It seems like sample 1 has hijacked channel 1 to use its filtersettings only.

Offline Saga Musix

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.Filter sample conflict(last overuled) using same chan
« Reply #1 on: August 15, 2009, 15:01:41 »
This is not a bug. It's how IT defined it. You can try using the effect S9D, which will reset the filter on every note - but beware, that also affects notes of the same sample, so if you were using Zxx or \xx on a previous note, you will have to set this value again.
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Offline kin

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.Filter sample conflict(last overuled) using same chan
« Reply #2 on: August 16, 2009, 08:44:36 »
Thnx for the reply.

Oke, so the "instruments" tab becomes useless and I must use the effectvalues in the notes for reso, cutoff, panning etc..?

Offline Saga Musix

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.Filter sample conflict(last overuled) using same chan
« Reply #3 on: August 16, 2009, 11:07:58 »
No, why should it be useless? If you don't specify default values, it's just logical that your non-existing default values will be overridden. If you don't tick the "Pan" checkbox, it's just logical that the last panning will be used. If you second instrument doesn't have a default cutoff frequency (which, again, has a checkbox that you have to tick), it will use the last used cutoff frequency. What's so complicated about that? :) You can always use different channels for different instruments, that's what I advise at least.
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Offline g

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Re: (S=O) .Filter sample conflict(last overuled) using same
« Reply #4 on: August 16, 2009, 14:31:13 »
Quote from: "kin"

How to reproduce (step by step description):
- import 2 seperate samples
- apply individual filter settings for each sample in the instruments tab.
- insert notes from sample 1 and then add notes from sample 2 in the same pattern and same channel.


Works for me... Could you post an example file?

Offline Saga Musix

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.Filter sample conflict(last overuled) using same chan
« Reply #5 on: August 16, 2009, 16:15:41 »
I'm pretty sure that he forgot to tick the checkboxes of the 2nd instrument, so it's natural that the filter settings will be overridden.
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Offline kin

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.Filter sample conflict(last overuled) using same chan
« Reply #6 on: August 16, 2009, 18:22:53 »
I have tried to tick on pan like you said but it didn't work.

I'll post an example shortly.

Offline kin

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.Filter sample conflict(last overuled) using same chan
« Reply #7 on: August 16, 2009, 19:35:54 »
http://www.kindoshi.com/test.it

Sample 14 seems to take the filtereffects of sample 2.
Sample 2 has no filter applied.
Played in channel 3, 4 and 5.

Offline Saga Musix

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.Filter sample conflict(last overuled) using same chan
« Reply #8 on: August 16, 2009, 19:55:54 »
Yes, exactly as I said, that's not a bug. You have to enable local filters as I have told you before. Use S9D on channels 3 to 5 on the first row of the first pattern will solve your issue.
EDIT: I see that S9D only works with Zxx and \xx. You have to enable filters for instrument 14 and move the sliders to their max values (as you have it already). If the cutoff slider is at max, it will, as the caption below the slider say, disable the filter.
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Offline Harbinger

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.Filter sample conflict(last overuled) using same chan
« Reply #9 on: August 21, 2009, 21:01:19 »
Excellent info. Going into the manual :wink: