Author Topic: The VST Effects topic  (Read 115531 times)

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Re: The VST Effects topic
« Reply #45 on: January 19, 2012, 11:22:35 »
Tonebytes a sorti Pedals.

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For more convenience, Pedals’ GUI simulates real devices for sound processing: guitar pedals, amplifiers, speakers, etc. There are a total of 19 models of pedals, 2 amps, 7 speakers models and 3 rack units. These devices are not a copy of the real-life models, each with their own sound, but their working principles are identical.

With just a few clicks you can select a combination of effects and create the desired sound. You can even create extra mood by choosing floor material under the pedals: house parquet, metal garage floor or studio carpet.



http://tonebytes.com/pedals/
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Re: The VST Effects topic
« Reply #46 on: January 19, 2012, 11:25:09 »
Igor Nembrini a sorti Crunck.

CRUNCK FEATURES:

*Multi-stage distortion.
*Two stages of output EQ tone stack.
*8 x oversampling.
*Should run in most 32-bit DAW hosts as well (support for v2.4 VSTs required).



http://www.igornembrini.com/vst/crunck
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Re: The VST Effects topic
« Reply #47 on: January 19, 2012, 11:31:54 »
miniSoftMusik passe ses plugs en gratuit.



http://wd81p901z.homepage.t-online.de/products.htm
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Re: The VST Effects topic
« Reply #48 on: January 19, 2012, 11:35:03 »
Sir Elliot a sorti 11-Band Graphic Equaliser.

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Sir Elliot Eleven Band Graphic Equaliser was designed to compliment music that offers a higher harmonic versus fundamental ratio. The Eleven Band Graphic Equaliser offers a sharper tone than the previous models while, maintaining a mellow tone.

Due to the limited frequency bandwidth, the Eleven Band Graphic Equaliser it is more suited for low sample rates such as 44.1 – 48 kHz.



http://sirelliot.wordpress.com/2011/11/16/sir-elliot-11-band-graphic-equaliser/
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Re: The VST Effects topic
« Reply #49 on: January 19, 2012, 11:37:05 »
J1000 a sorti PQ33.

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PQ33 is a freeware VST equalizer based on RND Portico 5033 hardware unit. It has the same number and layout of elements, same frequency ranges for all filters, same gain operational levels and Q factors. It is intended for use during mixing and tracking, but it can also be used for simple mastering tasks.

PQ33 FEATURES:

*3 fully parametric filters, with slightly overlapping frequency ranges, identical gains and Q factors (labeled LMF, MF & HMF).
*2 semi-parametric shelving filters for lows and highs, with automated steepness depending on selected frequency and applied gain (LF & HF).
*All knobs are continuous, allowing precise adjustments of each control.
*No introduced harmonic or dynamic distortion.
*All gains, including input trim, have +/-12dB operating range.
*32-bit internal processing and support for most common sample rates.
*16 presets, including very useful curves for complete mixes.



http://www.j1000.in.rs/
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Re: The VST Effects topic
« Reply #50 on: January 19, 2012, 11:40:47 »
jsAudio a sorti jsCompShape.

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Yet another compressor, but this one has the ability to morph between soft-knee compression and waveshaping as desired. Furthermore, it provides pre-/post-emphasis filtering (similar to a side-chain filter) and a more analog-like attack than jsComp.



http://electric-snow.net/plugins.html
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Re: The VST Effects topic
« Reply #51 on: January 21, 2012, 09:02:47 »
Direct Approach passe LimitX et BoostX en gratuit.

LimitX is a transparent, zero latency, limiter plug-in:

*Internally all 64-bit processing with dither (works in 32-bit hosts, and most 32-bit apps on 64-bit hosts).
*Provides up to 6db of additional headroom.
*Utilizes Non-linear Sample Remapping technology to provide totally automatic limiting without loss of high frequencies.




BoostX is a transparent, zero latency, upward compressor (aka, “parallel compressor”) plug-in:

*Internally all 64-bit processing with dither (works in 32-bit hosts, and most 32-bit apps on 64-bit hosts).
*Provides up to 9.5db of boost to low level signals while keeping high level signals intact and under control.
*Utilizes Non-linear Sample Remapping technology to boost low level signals without needing to setup multiple tracks, and includes limiting without loss of high frequencies.




http://www.directap.com/audiodefault.htm

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Re: The VST Effects topic
« Reply #52 on: January 25, 2012, 00:08:55 »
Name of VST: Glitch
This VST does: Glitches! - Slices and dices your sample into small sections and allows you to add on of 9 effects to each portion
Quality: This is an awesome plug-in. Beautiful accurate sound, zero latency and not too heavy on processor power...   :)
License of this VST (and costs): Free  :)
Link to VST or site: http://illformed.org/plugins/glitch/

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Re: The VST Effects topic
« Reply #53 on: February 07, 2012, 08:58:22 »
Hanacsoft sort Reasonable Distortion.

Distortion Types:
*Standard: Standard distortion has the texture of transistor saturation.
*Tube: Overdrive sound simulating vacuum tube saturation.
*Frizz: Distortion having crinkle and digital bit texture.
*Water: Enigmatic textured effect which converts every musical tone to the sound of running water.

Controls:
*Gain: Set the strength of distortion.
*Edge: Set the sharpness of distortion.
*Bias: Configure asymmetric diversity(+, -) of distortion.
*Master: Adjust the final gain after distortion process.



http://879.hanac200x.jp/soft/index_e.html
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Re: The VST Effects topic
« Reply #54 on: February 07, 2012, 09:03:19 »
toneboosters sort TB OmniSone.

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TB OmniSone is a zero-latency VST plugin to (re-)pan sound sources, even outside the loudspeaker base. It also allows for increasing the perceived ‘width’ or spatial extent, and depending on the spectral content, may allow to subtly modify the perceived height of a source. Simply position the handles to change the desired position of each input signal, and use the mouse wheel to modify the spatial width.
Please note that TB OmniSone is still in an experimental phase and the results and effectiveness of TB OmniSone will depend on the (spectral) properties of the audio signals, the employed loudspeaker setup, and the anthropometric properties of the listener. Best results are obtained with high-quality loudspeakers placed at +/- 30 degrees as seen from the listener position.

Features:
*It’s free!
*Zero-latency processing
*Support of all sampling rates from 44.1 up to 192 kHz
*Simple and intuitive user interface
*Both input channels can be re-positioned individually
*Based on the VST 2.4 specification to allow compatibility with virtually all host programs



http://www.toneboosters.com/tb-omnisone/
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Re: The VST Effects topic
« Reply #55 on: February 22, 2012, 09:34:29 »
grosse mise à jour du CS12M de Terry West

CHANGES IN CS12M V1.66:

*Added 4-bands quick eq.
*Added Eq Mix (dry~wet).
*Added Punch & Body modes.
*Added Aero enhancer.
*Added Monoize function.
*Added Clarity effect.
*Added Invert output switch.
*Added Input headroom LEDs.
*Added Digital clock.
*Led output meters with peak LEDs.
*EQ 12-10-8-6 dB slopes.
*More Hp/Lp presets.



http://terrywest.nl/equalizers.html
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Re: The VST Effects topic
« Reply #56 on: February 27, 2012, 09:30:37 »
Terry West sort CS4

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CS4 is the four bands edition of the CS12M mastering processor.

CS4 FEATURES:

*Bypass.
*EQ Bypass.
*In-Output gain.
*4 graphic bands.
*17 Q wide settings.
*Eq Mix (dry~wet).
*Punch & Body modes.
*NY compressor Solo + Motown eq.
*Magnetic tape saturator.
*40K Aero enhancer.
*Lopass/hipass filters.
*CrossTalk emulation (2 models)
*Monoize function.
*Clarity function (2 presets).
*EQ 12-10-8-6 dB switch.
*Invert output switch.
*Led output meters with peak leds.
*Peak indicators for bands.
*Input headroom leds (green/red).
*Digital clock.
*Tooltips.
*22 presets.



http://terrywest.nl/equalizers.html
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Re: The VST Effects topic
« Reply #57 on: February 28, 2012, 09:53:51 »
Distorque sort Face Bender

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This is an emulation of a Fuzz Face and a Tone Bender MKII with added controls for tweaking. It runs in mono or stereo, and has selectable 2x oversampling.
The Fuzz Face was first made by Arbiter Electronics in 1966. It had a thick, fuzzy distortion and was made famous by artists like Jimi Hendrix, Eric Clapton, and David Gilmour. The Tone Bender MKII was also released in 1966, by Sola Sound. Compared to the Fuzz Face, it has a brighter, more distorted sound.
Coded in C++, using VST SDK 2.4 and VSTGUI 4.0.



http://sites.google.com/site/distorque/home/vsts/facebender
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Re: The VST Effects topic
« Reply #58 on: March 02, 2012, 09:07:59 »
Variety Of Sound sort ThrillseekerLA,

Quote
ThrillseekerLA not only introduces way smooth gain riding capabilities but first and foremost features a non-linear amplifier stage which is based on a non-linearity with memory yielding creamy signal coloration duties

features:

*Sophisticated and deep gain riding full of musical character and attitude but with virtually no inter-modulation (IM) distortion artifacts.
*Feedback compression design w/o any samplerate based delay in the loop.
*Classic input level driven two knob design with additional manual attack and release time interventions.
*Highly program dependent envelope timing adoption offering attack times ranging from “instantaneously” up to around 100ms and release times from 30ms up to several seconds.
*Mix level switch to adopt the plug-ins internal gain staging to mixing levels at around -18dBFS.
*Custom SC filter option to attenuate the SC bass response while slightly boosting the HF spectrum.
*Additional one pole (6dB per octave) SC low-cut filter adjustable from 20 to 500Hz.
*External sidechain support.
*Switchable Input/GR/Output metering display.
*Variable compression range control from 0 to 100%



http://varietyofsound.wordpress.com/2012/03/02/thrillseekerla-released-today/
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Re: The VST Effects topic
« Reply #59 on: March 03, 2012, 12:13:09 »
Klanghelm sort DC1A

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DC1A is the little brother of the compression monster DC8C. I've taken one of my favourite settings from DC8C and tried to make it work in a two control context. Soundwise it's comparable to the PUNCH mode in DC8C. It's  kind of a mixture of classic opto and FET designs.
I've always wanted to do a compressor with just an input and output knob, a compressor that just works: gentle, faithful, from almost invisible, smooth leveling to heavy pumping with a nice crunchy saturation and punchy enough to treat drums with.
DC1A looks like a one trick pony. But don't get fooled by lack of further controls. You may be suprised on how many different material this little thing works. DC1A is heavily program dependent, so is the saturation.



http://www.klanghelm.com/DC1A.html
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