Started by Skaven, September 07, 2008, 13:42:28
Quote from: "bvanoudtshoorn"You're actually wanting to take the whole concept of instrument abstraction to the next level - not only do you want the instruments divorced from the file, but you want the samples divorced from the instruments, right?
Quote from: "Skaven"Doesn't anyone else find this useful?
Quote from: "Skaven"allowing several songs to share the same sample set (with relative paths). That way I could compose tons of songs for a game without having to put them one after another into one sequence list and messing around with Bxx commands.
Quote from: "Relabsoluness"I think the ideas of improving ITP functionality are great, and I've had it among the top entries in my todo-list for quite some time
QuoteWhat would you think about multiple sequences per module?
Quote from: "Skaven"QuoteWhat would you think about multiple sequences per module?That sounds interesting, but it also sounds like it would make things a bit complicated?
Quote from: "Skaven"I wonder how BASS.DLL or FMOD would handle these, they would also need to be updated to support this.
Quote from: "Skaven"I presume these would be managed in the Tree View? You could have a renameable 'folder' for each sequence there.
Quote from: "Skaven"One nifty way to solve this would be to create instanced "clips" within a pattern. If you copy-paste an area in a pattern, it could be "instanced", and visually surrounded with a faint rectangle. If you edit the contents of any clip rectangle, all its instances would get updated. Any single instance could also be un-instanced and turned back into unique note data if needed.