I made noise music.

Started by Saga Musix, September 16, 2009, 16:38:22

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Saga Musix

Well, actually I didn't, but this happened when I tried to render my old tune Grinimal:

http://sagagames.de/stuff/grinimal.ogg

This is just an useful hint: Never ever use the JS plugins. The "effects" they generate (like this one) are hairpulling. I always need severeal tries until I can render my old tunes to .wav properly.
With all the noise that I get by rendering my tunes that use the JS plugins to wav, I could probably create a whole album of noise music!
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Nahkranoth

Congratulations, jojo! So with the help of JS plugins you've widened your horizons LOL :lol:
Try running it through a phaser and wide reverb (not of the JS pack, obviously), so you'll be more pleased with the result :D

bvanoudtshoorn

Jojo: Given that it takes you so many tries, wouldn't it be simpler just to record using a loopback?

Saga Musix

barry, unluckily no, because that would require just as many tries.
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bvanoudtshoorn

Really? If you're getting skipping when you do this, try shoving the buffer size way up -- around about 500ms should do it. There was a period of time when this was the only way I had to export tracks from OpenMPT, because of VST issues, similar to those you're apparently experiencing.

Saga Musix

No, this has nothing to do with skipping, nor with buffer sizes. You don't hear skipping here, you just hear random noise bursts. I don't know where they come from, I only know that the JS plugins generate them.
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bvanoudtshoorn

Oh, ok -- I thought that you were saying that the JS plugins worked fine for normal playback, but not when using OpenMPT's export feature. My mistake!