ModPlug Central

OpenMPT => Help and Questions => Topic started by: Saga Musix on June 21, 2008, 19:10:24

Title: VSTi drum mapping?
Post by: Saga Musix on June 21, 2008, 19:10:24
Okay, I'm trying out VSTSynthFont and I'm trying to set it up within OMPT.
However, I don't get the drums working.
(http://sagagames.de/ithumb/thumbs/drummaps5278ok14.jpg) (http://sagagames.de/ithumb/show/drummaps5278ok14.png)
If I set the drumkits from within the VSTi GUI, everything works fine. You can assign one patch to every channel. However, now I want to do that in OMPT. So I copied the Midi Program (and increased it by 1, as MPT starts at 1 and the VST at 0) and the Midi Bank (128). This doesn't work! I just get the standard midi sounds from Midi Bank 0 (i.e., normal instruments)! How can I set up the drums correctly?
Title: VSTi drum mapping?
Post by: älskling on June 21, 2008, 19:53:43
I tried it and failed exactly the same. Seems to be a bug either with OpenMPT or SynthFontVSTi (or VSTSynthFont whatever the author wants to call it) not sending/receiving MIDI bank changes quite right.

Perhaps SFZ is a better option? (I haven't tried it tho...)
Title: VSTi drum mapping?
Post by: LPChip on June 21, 2008, 21:24:34
I see that there's no sample number behind the instrument. I have had trouble with this too. Can you create a blank sample and assign it, to see if that changes things? Its a shot in the dark though...

EDIT: also, Drums are usually played at channel 10. (midi channel 10 is reserved for drums by the general midi standard)
Title: VSTi drum mapping?
Post by: Saga Musix on June 21, 2008, 22:40:35
LPChip: It also didn't work with empty samples which I had first.
I know that you play drums *normally* on channel 10, but it's obvious that it should also work this way with this VST, like it does with XG for example.