ModPlug Central

OpenMPT => Help and Questions => Topic started by: Petroz on July 05, 2011, 11:34:29

Title: Using VSTi in .it file, do I need a dll to play it?
Post by: Petroz on July 05, 2011, 11:34:29
I am composing some music for an Android game I am making. I am using FMOD to play the .it file but I'm not quite sure how VSTi will work. Can I create a standalone .it file that contains the VSTi or is the dll required in order to play the .it?
Title: Re: Using VSTi in .it file, do I need a dll to play it?
Post by: Saga Musix on July 05, 2011, 11:50:33
You cannot use VST plugins with libraries like FMOD. You'll have to render your instruments to samples.
You are even contradicting yourself: You want to run a Windows DLL on an Android device. How would you imagine that to work? Not to speak of the low CPU power of typical android devices, which would not be nearly enough for most VST plugins.
Title: Re: Using VSTi in .it file, do I need a dll to play it?
Post by: Rakib on July 06, 2011, 07:01:01
Is there a easier way to do this than export as wave in the file menu?
Title: Re: Using VSTi in .it file, do I need a dll to play it?
Post by: LPChip on July 06, 2011, 08:19:32
@Jojo: do you realize that fmod is also a .dll?
Title: Re: Using VSTi in .it file, do I need a dll to play it?
Post by: Saga Musix on July 06, 2011, 08:50:16
LPChip: Do you realize that FMOD is a library? Windows is not the only operating system that can handle libraries! On Linux the file would be called fmod.so for example, so on Android it's probably also fmod.so :P
Title: Re: Using VSTi in .it file, do I need a dll to play it?
Post by: LPChip on July 06, 2011, 11:38:33
I see... Yeah, am not a programmer :P but that must've been obvious by now.
Title: Re: Using VSTi in .it file, do I need a dll to play it?
Post by: Saga Musix on July 06, 2011, 15:37:06
That's right, I wouldn't consider writing programs in Visual Basic "programming" either! :nuts: