In 2007 we've had a Competition too (http://forum.openmpt.org/index.php?topic=1221.0&highlight=compo)
Many people liked it.
The idea of the compo is to see how skilled you are with very tight limitations.
Although I can do the same thing as last time, create a huge sample pack with very fixed samples, I was thinking of doing it a little bit differently this time. Only 2 samples! You are allowed to use as many instruments as you want, but you cannot change the samples in any way. The samples won't contain sequences though, so it'll give more freedom that way.
Would you be interested in such compo, to show the rest of the community that you really can handle OpenMPT?
Quotebut you cannot change the samples in any way
i would like this to be described more accurately... so, even i can't cut, make loop points or alter any way the sample inside the tracker? O_o
Even so, the strict 2 sample competition sounds great to me! Count me in LP.
Quotehe samples won't contain sequences though, so it'll give more freedom that way.
why should that be "more freedom"? If you have a sequence, you can use offsets and stuff to create funky effects :P
well, create your own sequences within tracker :P
offsets are funky, but i like the idea of those "pure" and clean samples more, even hardsampled chords are making me crazy most of the times.
Sounds like it's gonna be hard as hell.
I'm in!
Count me in.
I've brained about this, it would be the coolest if those two pure samples would be:
- a looped sine (http://www.hotlinkfiles.com/files/2447227_xhrhe/looped_sine.wav)
- a looped white noise (http://www.hotlinkfiles.com/files/2447226_isoee/looped_noise.wav)
:D
If there is a 2 sample restriction, one could possibly b most creative with those 2. I can already imagine a lot of stuff that i could do. ^^
So when is the deadline? :P I'm all fired up.
Count me in. Whether some 'pure' samples or not, I don't mind.
Quote from: "psishock"I've brained about this, it would be the coolest if those two pure samples would be:
- a looped sine (http://www.hotlinkfiles.com/files/2447227_xhrhe/looped_sine.wav)
- a looped white noise (http://www.hotlinkfiles.com/files/2447226_isoee/looped_noise.wav)
:D
If there is a 2 sample restriction, one could possibly b most creative with those 2. I can already imagine a lot of stuff that i could do. ^^
So when is the deadline? :P I'm all fired up.
You're quite spot on!
I will however change the sine for a more square wave form kind, so you can do more with it. :)
Also, I want to allow the DirectX Media effects plugins, so you can do even more neater tricks using those (if you know what you're doing)
Since I got more responses than I anticipated, I'll craft up a huge :lol: samplepack tonight and release it. I'm prepared to give a full month of worktime, though that probably is more than enough. Maybe even 1,5 month, so others can also join.
Now that I know that there are lots of people interested, I'll be making the official post with rules and stuff too.
Can we use VSTs? I suppose that when you say "as many instruments" you mean really instruments made out of just these 2 samples, not of course any .xi or VSTi. Is that right?
Quote from: "rncekel"Can we use VSTs? I suppose that when you say "as many instruments" you mean really instruments made out of just these 2 samples, not of course any .xi or VSTi. Is that right?
Indeed. You cannot use external plugins at all. Only the DirectX Media effects that get shipped with OpenMPT. No sample based instruments can be added either, cus they will add samples, which isn't allowed.
So just 2 samples to generate the sound from, and thats it. :)
Details will come when I make the starting post. I'll rename this topic so I can make a new topic for the actual compo with rules and such.
I think DXplugins should b restricted 2 LP, you can do fake delay, reverb, similar like stuff in the instruments panel and in pattern anyway. This way you could focus of using the tracker more, than programing the sound with mere "vst(dx) effects". This should b a tracker, not a "smart way of effect programming" compo. :D
(edit: altho' it will definitely raise the fun level alot if fx would b allowed ;))
QuoteIndeed. You cannot use external plugins at all. Only the DirectX Media effects that get shipped with OpenMPT. No sample based instruments can be added either, cus they will add samples, which isn't allowed.
Watch your language. Never ever say again that they are "shipped with OpenMPT", since that may actually confuse a lot of people. They're built into DirectX, not OpenMPT.
So who is using example a linux based ompt is pretty much phucked up? :P
Oh okay...
Well, I still want to allow them, but I cannot explain why yet. :) There are some things you can do with these plugins, but not with settings in the instrument tab alone, or a combination of instruments etc...
QuoteWell, I still want to allow them, but I cannot explain why yet.
You don't have to :P i understand it perfectly, and i bet who knows those plugins will get the point too.
I'll just think advanced in sound morphing then. So square+noise and the help from dx stuff... mmmm that will b interesting indeed. :D
I already had my doubts when I read about the DirectX effects, so I checked where they are.
Jojo is right, this list is outside OpenMPT, so shouldn't be used in this project.
Only the effects on the Player tab, plus EQ, are valid ones here.
You can do a lot of tricky stuff with dx effects Sam, it will b a big help. They are "available" when OMPT is installed anyway, this would b a good opportunity to flex your muscles on the plugin support, one of the nicest features of ompt.
Playertab EQ is not an option, cus that is a client-side setting.
I'm talking about Chorus, Compressor, Distortion, Echo, Flanger, ParamEQ and WavesReverb. Dunno if Gargle is also one that comes with DirectX.
QuoteDunno if Gargle is also one that comes with DirectX.
sure. ^^
Some external effects (e.g. distortion & compressor DMO) will have varying output depending on player settings, so I think in order to have the songs sound "as intended by composer" the easiest thing would be not to allow them.
i think that 6 band eq and the rest of those "client" settings are post effects, so they don't affect the input (dx or vst) effects in any way. Restricting them should not have any impact, because surely no one will try to use a client side setting that other listeners may not hear. It's natural to set every post effect to default, when you compose anyway.
Of course no one will do it on purpose, I was more thinking of the pre-amp slider than the EQ but if we agree on using mix levels 1.17RC3 then I guess it won't be a problem.
Quoteif we agree on using mix levels 1.17RC3 then I guess it won't be a problem.
sure. ^^
Quote from: "psishock"So who is using example a linux based ompt is pretty much phucked up? :P
yes.
I've decided to wait a little bit with starting the competition.
There's another compo running at the moment, and it will only take a day or 5 before that compo ends. Its fair to wait with this one so people can join the other one too.
If people really don't like the DX effects as its not that easy, maybe I'll add some MDA plugins in the package that you can use. How about that?
Or just be creative without the effects. It's not required to use the effects.
since this compo will last a month (and a half mayb) you could open it anyway, everybody will have plenty amount time to finish it anyway, even if attending to other competitions.
I really like the idea of DXeffects, don't change that rule. :D Mda stuff sounds easier, but i'm aiming for a kickarse hard compo. Also the DXstuff is an all around pack for generally everything, additional VSTs shouldn't be involved.
Quote from: "Rakib"Or just be creative without the effects.
As you've said, it's not required to use the effects. It's an option, you can leave them out if you like (as anybody else who don't like fx).
This sounds interesting! I'd be interested in having a go at this, DX effects or not...
didn't mention the player and eq-tab as being a post-effect of composition. Of course this is not playback-compatible.
But for example using it as an internal effect of saving a certain pattern-column into a new sample.
Quote from: "Sam"didn't mention the player and eq-tab as being a post-effect of composition. Of course this is not playback-compatible.
But for example using it as an internal effect of saving a certain pattern-column into a new sample.
Why would you do that complicated move Sam? You got parametric EQ in DXeffects, that can be applied to any channel column, or instrument.
Well, complicated, but useful if DXeffects were excluded.
fair enough.
Quote from: "Sam_Zen"didn't mention the player and eq-tab as being a post-effect of composition. Of course this is not playback-compatible.
But for example using it as an internal effect of saving a certain pattern-column into a new sample.
You are not allowed to make a new sample, so that option is not available.
Yep, you're right..
Bring it!
yay, residentgey is attempting too! I bet the charm must b those 2 samples, so he does not lose focus with browsing and stuff. :D
This concept is a bit like a test module I made a while ago, with some basic waveforms and 3 types of noise-loops :
http://www.louigiverona.com/webarchive/samzen/modz/basicwav.mod
Sounds fun!