ModPlug Central

Community => Free Music Downloads => Topic started by: Sam_Zen on August 29, 2006, 04:05:41

Title: [MUX, scene] Canyons and Insects (XM)
Post by: Sam_Zen on August 29, 2006, 04:05:41
About the hollow of the big and the power of the small (http://www.samshuijzen.nl/sam/plainmods/canins5s.xm)
Title: [MUX, scene] Canyons and Insects (XM)
Post by: apple-joe on August 29, 2006, 22:01:37
Another atmospheric composition. Interesting sounds, and those melodic samples provide for a great mood. Quite alternative, as usual from this artist.
Sometimes that may scare the listener off, other times it may be a breathe of fresh air - as in this one. Creative melodies, ie. towards the end.

As a side note, I ended up looping this track for quite some minutes while reading an article about war. The track suited the setting.
Title: [MUX, scene] Canyons and Insects (XM)
Post by: Relabsoluness on September 01, 2006, 20:07:19
I don't wonder apple-joe's remark about the tune suiting the given setting - nice atmosphere indeed; if this was, say, in some game soundtrack, I might play the game just to hear the tune :)
Title: [MUX, scene] Canyons and Insects (XM)
Post by: Sam_Zen on September 01, 2006, 23:26:16
I guess this is why I only could come up with 'scene' while thinking about some style-info.

I noticed that lots of MPF members are busy with soundtrack for games. So I wondered what's the difference between a composed module, and the sound-data for a game. There must be some technical conditions and maybe conversions involved.
I guess the song should be able to repeat itself seamlessly in the first place. Because in a game, it's not known on forehand how long the player will stay in the scene. Of course some existing intro can be skipped with the 'restart' position.