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OpenMPT => Help and Questions => Topic started by: Plastiware on October 03, 2016, 15:05:48

Title: Disabling saving/loading channel mutes
Post by: Plastiware on October 03, 2016, 15:05:48
Is this possible?  In my 2+ years using this program, I have never found a use for this odd feature.  It's only ever caused me annoyance when accidentally saving a file with a channel or two disabled, when what I want is to always save with all channels enabled.  Furthermore, it's annoying when muting and unmuting channels counts to the program as a change, which sometimes makes me forget if I actually changed anything that I might want to save.

Further information: I use OpenMPT to write music for my games, which I then use directly in IT format.  There are a few things for which I have the game engine fade channels in and out to create effects (think Yoshi's bongo tracks in Super Mario World), but this only works if the IT file I give it has all of its channels enabled.  However, channel muting/unmuting is a great way in-program to test these effects, and I'll often leave them disabled without realizing it, only to test it in-game later and realize I left the channel off when the effect doesn't work.
Title: Re: Disabling saving/loading channel mutes
Post by: Saga Musix on October 03, 2016, 17:30:19
No, that's currently not possible.
Title: Re: Disabling saving/loading channel mutes
Post by: LPChip on October 05, 2016, 15:05:21
I do like the idea though. +1 from me.
Title: Re: Disabling saving/loading channel mutes
Post by: Saga Musix on October 25, 2016, 16:18:04
As of r7307, there is a hidden setting "Misc.SaveChannelMuteStatus" which can be used to disable saving of muted channels in IT/MPTM/S3M files.