Disabling saving/loading channel mutes

Started by Plastiware, October 03, 2016, 15:05:48

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Plastiware

Is this possible?  In my 2+ years using this program, I have never found a use for this odd feature.  It's only ever caused me annoyance when accidentally saving a file with a channel or two disabled, when what I want is to always save with all channels enabled.  Furthermore, it's annoying when muting and unmuting channels counts to the program as a change, which sometimes makes me forget if I actually changed anything that I might want to save.

Further information: I use OpenMPT to write music for my games, which I then use directly in IT format.  There are a few things for which I have the game engine fade channels in and out to create effects (think Yoshi's bongo tracks in Super Mario World), but this only works if the IT file I give it has all of its channels enabled.  However, channel muting/unmuting is a great way in-program to test these effects, and I'll often leave them disabled without realizing it, only to test it in-game later and realize I left the channel off when the effect doesn't work.

Saga Musix

» No support, bug reports, feature requests via private messages - they will not be answered. Use the forums and the issue tracker so that everyone can benefit from your post.

LPChip

"Heh, maybe I should've joined the compo only because it would've meant I wouldn't have had to worry about a damn EQ or compressor for a change. " - Atlantis
"yes.. I think in this case it was wishful thinking: MPT is makng my life hard so it must be wrong" - Rewbs

Saga Musix

As of r7307, there is a hidden setting "Misc.SaveChannelMuteStatus" which can be used to disable saving of muted channels in IT/MPTM/S3M files.
» No support, bug reports, feature requests via private messages - they will not be answered. Use the forums and the issue tracker so that everyone can benefit from your post.