Author Topic: Getting started with OpenMPT development  (Read 5694 times)

Offline Saga Musix

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Getting started with OpenMPT development
« on: June 09, 2011, 16:23:38 »
The article on how to compile the OpenMPT sourcecode has been moved to the wiki.
« Last Edit: May 14, 2012, 20:12:24 by Jojo »
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Offline Rakib

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Re: Getting started with OpenMPT development
« Reply #1 on: June 09, 2011, 21:56:22 »
To do so, go to "Tools"→"Options" and then "Projects"→"VC++ Directories" (this might be a bit different in VS2008 and VS2010).

This one here has changed in vs2010, but I havent figured out how to fix it.
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Offline Saga Musix

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Re: Getting started with OpenMPT development
« Reply #2 on: June 09, 2011, 22:03:46 »
In the German version of VS2008, it's something like Extras → Options, then Projects and solutions → VC++ directories →  Include files. Maybe it's similar in VS2010.
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Offline Rakib

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Offline Saga Musix

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Re: Getting started with OpenMPT development
« Reply #4 on: August 16, 2011, 18:27:53 »
VC++ Directiories editing in Tools > Options has been deprecated.
I have just installed VS2010 and I didn't have to do any of this stuff anyway - OpenMPT compiled out of the box. I had the DirectX SDK still installed from VS2008, so maybe it helps to install that first if you have troubles.
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Offline Rakib

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Re: Getting started with OpenMPT development
« Reply #5 on: August 16, 2011, 22:40:56 »
Its not easy as you say it is. You need the vst files and you have to place it the right folder. And off course install the directx sdk. All you did was upgrading.
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Offline Saga Musix

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Re: Getting started with OpenMPT development
« Reply #6 on: August 16, 2011, 22:58:08 »
Yes, but the VST/ASIO SDK is not part of setting up VS2010, since that is the same with all versions, and you don't even have to set up build paths or whatever, you just need to put some files in OpenMPT's directory. And as far as I can tell now, installing the DirectX SDK before installing VS2010 keeps all the trouble away. Seems easy to me.
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