Recent Posts

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21
Help and Questions / Re: OpenMPT export MID / RMI
« Last post by elPatrixF on June 06, 2013, 17:22:46 »
As far as I know, the PC version of S3&K has all of its music in MID format.

You could try saving them to XM and then using the XM to MID converter that is flying around somewhere.
Why do you need them in MID format anyways?
22
Help and Questions / Re: OpenMPT export MID / RMI
« Last post by dsonic715 on June 06, 2013, 17:18:38 »
Is that the MIDIs from http://www.teamartail.com/midi/ or vgmusic... are composed by sequencers, listening the original BGM or Songs of Sonic. And put them into score. But are don't originals. The originals are them IT, of OpenMPT. VGM or GYM. Or direct of game.
I have those songs in IT format, but I don't know where downloaded them. And if you want them, I upload the pack of songs, (S1,S2,S3&K,S3D).
23
Help and Questions / Re: OpenMPT export MID / RMI
« Last post by elPatrixF on June 06, 2013, 17:06:34 »
Why don't you just get the original MID files instead of converting them from IT?

As far as I know, there is quite a lot of sonic music already arranged to midi by some good people on the internet.
24
Help and Questions / OpenMPT export MID / RMI
« Last post by dsonic715 on June 06, 2013, 16:15:28 »
Hello I am Jonathan Cabezas and I have one doubt. OpenMPT export MID / RMI correctly. The thing is that I tried and the app exports it wrong. The MIDI exported I put in Guitar Pro 5.2, and is poorly. The sequence goes all wrong, with the time of musical notes disordered. The other is that also I put in Awave Studio and result almost the same.
What I want is that someone fix the app and that OpenMPT can export MIDI with .dls sounds (RMI). Or only MIDI.
I need it for convert the songs of Sonic The Hedgehog. I have them on IT format. And I want have them in RMI format. And I have them in a format more accessible. Also I have them to change the instruments, to the it listen better.

(The sound system I use is RMI, SF2 with MIDI and .dls, I listen my songs in Awave Studio with RMI)
After I explain better so you know my system more and more.
25
Help and Questions / Re: Need help with instruments
« Last post by LPChip on June 05, 2013, 16:55:30 »
Indeed. As Saga Musix suggests. To make it more clear, what Saga Music means is that this dropdown list is in the pattern editor screen.  So selecting a different instrument from the instrument tab will not change your active instrument.
26
Help and Questions / Re: Need help with instruments
« Last post by Saga Musix on June 05, 2013, 16:14:33 »
I'm not sure I understand the question correctly. Did you actually choose the desired instrument from the dropdown list? The instrument that is shown when the dropdown list is closed is the "active" instrument; any notes entered in the pattern are automatically assigned to that instrument. If you choose another instrument, notes entered into the pattern will be played using that instrument instead. You can also manually edit the instrument numbers next to the note to point to a certain instrument.
27
Help and Questions / Need help with instruments
« Last post by W2xx on June 05, 2013, 16:02:44 »
Hi, I'm kind of a noob to openmpt, but I've been having problems with adding multiple instruments from samples. I know the first instrument is the main one you use for your pattern, but I want that particular instrument for a few lines before switching to a different one. When I was able to import the instruments, they showed up in the drop down menu, but whenever I try to play my notes, it only uses the main instrument. Any way I can fix this? Thanks
28
Free Music Downloads / [hardtekno] GRAVOS-2013-.^o-INCIDMEMORIAMSPAINTEASER (mp3)
« Last post by .^o on June 04, 2013, 17:49:35 »

GRAVOS-2013-.^o-INCIDMEMORIAMSPAINTEASER



2 OMPT nosync internalmix 155 bpm headphones live recorded.
teaser for cid memoriam party in spain.

>>>V<<<

https://dl.dropboxusercontent.com/u/6417881/mp3/lives/GRAVOS-2013-.%5Eo-INCIDMEMORIAMSPAINTEASER.mp3
29
General Chatter / Re: Good tracked glitch music
« Last post by Saga Musix on June 03, 2013, 10:39:05 »
Typical aspects of tracked glitch music: High pattern tempos, (drum) samples with short (misplaced) loops, lots of retrigger. You may also want to experiment with OpenMPT's sample stretcher, as it can produce quite bad-sounding (and thus glitchy) results. This is one important aspect of the whole genre: Take the perfection out of your perfect samples. Add errors, add glitches.
As with every genre, actually listening to music from that genre and analyzing its sounds helps.
30
General Chatter / Re: Good tracked glitch music
« Last post by LPChip on June 03, 2013, 10:18:23 »
Some tips I can give you:

Glitch can be quite nice with really short drums. In order to do this, you can use Phenome VSTi, which is a soundfont player. Load in a soundbank, and set the sustain/release to 0 and set the delay to short and it will give you really short drums which works well with glitch tracks.

Next, learn how to use the retrigger and use Q81 to add glitchy sound effects. This does also work with VSTi's, not just samples.
Here's an example of what I mean: http://mftp.lp1.nl/knyttwadf_dark_forest.wav.mp3
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