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Help and Questions / Re: XP x64
« Last post by manx on Today at 08:27:24 »
Any way to disable the prompt "requieres windows 7 or later" in 64bit version? i was looking for a checkbox without luck
I use OpenMPT in XP x64 without any problem, is just a cosmetic stuff,  i need to click NO every time i open the program   ;D
There is the /noSysCheck which disables any checks, but it is absolutely recommended that you use the 32-bit version on Windows XP instead - The generated code is targeted at Windows 7+ and thus may crash on Windows XP at any given time. Just because it didn't crash so far on your doesn't meant that it won't in the future.
Also, see https://openmpt.org/download and https://forum.openmpt.org/index.php?topic=5519.0 for further explanations/discussion.

A checkbox in the setup to disable the prompt will be great
No, as that would imply that this configuration would be a supported configuration, which it certainly is not.
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Help and Questions / Re: XP x64
« Last post by manx on Today at 08:15:05 »
I run windows 8.1 x64 but I still use the 32 bit version of OpenMPT inside it for the very same reason.

Uhm, OpenMPT Win64 will not display that message on Windows 8.1 x64. So, I am not sure what you mean by "very same reason".
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Help and Questions / Re: XP x64
« Last post by LPChip on Today at 07:26:27 »
I run windows 8.1 x64 but I still use the 32 bit version of OpenMPT inside it for the very same reason.
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Help and Questions / Re: XP x64
« Last post by Saga Musix on Today at 01:01:08 »
There is the /noSysCheck which disables any checks, but it is absolutely recommended that you use the 32-bit version on Windows XP instead - The generated code is targeted at Windows 7+ and thus may crash on Windows XP at any given time. Just because it didn't crash so far on your doesn't meant that it won't in the future.
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Help and Questions / XP x64
« Last post by theelf on Yesterday at 22:37:22 »
Hi! greetings

Any way to disable the prompt "requieres windows 7 or later" in 64bit version? i was looking for a checkbox without luck


I use OpenMPT in XP x64 without any problem, is just a cosmetic stuff,  i need to click NO every time i open the program   ;D


A checkbox in the setup to disable the prompt will be great


Thanks, good work
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Help and Questions / Re: Sample issue
« Last post by AmarSharma on July 20, 2016, 13:10:09 »
Thanks for all the advice, I will have a play soon and let you know how i get on with trying those methods out. Its so great that there are so many helpful people out there especially as this program is quite daunting to get to grips with! I initially started playing with .mod but realised it is quite limited so i now use .it

Am a bit busy for the coming days but i will be back once i have tried it all out, hopefully to say thanks again but im 99.99% sure ill have some other questions 😂😂
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Help and Questions / Re: Sample issue
« Last post by LPChip on July 20, 2016, 10:41:03 »
Also, make sure you have set the right octave when entering or playing samples. Its a stupid thing to say, but it can be something this simple that is easily overlooked by beginners to the software. A C-5 should generally give you the correct pitch when using the .IT format.

Also, there's a tutorial written on the wiki. Try following that one step by step to see if it happens there too.
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Help and Questions / Re: Sample issue
« Last post by Enumeratingw7 on July 20, 2016, 08:22:40 »
My main problem is that when I load a sample, the sound is no longer quite the same. Even if i play with the tuning I can not seem to get it back to the original sound. One of the tutorials I watched showed this process with no change to the sample sound upon import so I am not sure what it is that I have missed.... I would not asl but have been unable to find any reference to this anywhere... Help!


We have found this software in an effort to reduce the size of the audio elements of the game currently in development and for future games. We already have the music, note samples to create multi sample instruments, and the midi files for the current game. I understand importing midi is a bit hit or miss, and that there are other softwares to aid the process or convert the midi to other formats. I read this on various forums but the posts were a good few years old... Is this still the case?

Thanks
Not sure what format you're using but XM, IT, MPTPM doesn't appear to suffer from that. Depending on how "messed up" your sound is you might want to reformat the original sample. Example being a number of FL Studio ".wav" drums seem to import poorly and not even play with WMP so I use Audacity and export the sample (as a wav) and it'll fix the issue

When it comes to importing a MIDI to OpenMPT it usually works fine. The way channels are laid out might not necessarily (but usually is) be consistent. The only issues you might run into is maybe pitch bending or perhaps tied notes cutting off. The clean up work is usually fast and trivial, if you need to export a MIDI that's where things might get a bit finicky.
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Help and Questions / Re: Sample issue
« Last post by Saga Musix on July 20, 2016, 00:05:36 »
Hello and welcome to ModPlug Central.
There are several traps you could be falling into:
1) Using the MOD format: https://wiki.openmpt.org/Manual:_Frequently_Asked_Questions#When_converting_to_MOD.2C_all_samples_sound_strange
You will have to steer around this by transposing your pattern data, or use a more modern format.
2) Manually replacing samples of an existing multisampled instrument, or manually creating a multisampled instrument: Might be the same problem as this: https://forum.openmpt.org/index.php?topic=5485.0 - see my first reply for an explanation.
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Help and Questions / Sample issue
« Last post by AmarSharma on July 20, 2016, 00:00:09 »
Hi

I have just started using Open MPT for mobile game music production, having used Fl Studio and more recently Cubase. Needless to say I was a bit freaked out when I first opened up the program but some research and a few youtube tutorials and I managed to make a small test track. Slowly falling in love with this siftware.....

My main problem is that when I load a sample, the sound is no longer quite the same. Even if i play with the tuning I can not seem to get it back to the original sound. One of the tutorials I watched showed this process with no change to the sample sound upon import so I am not sure what it is that I have missed.... I would not asl but have been unable to find any reference to this anywhere... Help!


We have found this software in an effort to reduce the size of the audio elements of the game currently in development and for future games. We already have the music, note samples to create multi sample instruments, and the midi files for the current game. I understand importing midi is a bit hit or miss, and that there are other softwares to aid the process or convert the midi to other formats. I read this on various forums but the posts were a good few years old... Is this still the case?

Thanks

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